Pre-0.10.0 Testing Season Announced
Moderator: ScummVM Team
Brocken Sword 1 Mac (french version), DXA cut scenes, original AIF sound files.
Tested on MacOS X 10.4 with SVN from May 22 (intel build).
Completable. Only problem found is in Ireland, Mc Guire (not sure of the spelling) repeat one sentence twice. I am pretty sure this was in the original interpreter so I didn't enter a bug report.
There was also minor graphical glitches (see patch #1701058 that has been commited in SVN on May 26). I tested again some parts of the game with SVN from May 27, and the glitches are gone.
The game wiki page does not mention the Macintosh among the platforms. I guess this should be added. The list of datafiles should probably also be updated. The files are the same than for the PC version except that the *.clu files are replaced by *.CLm files. The speech files however are still .clu files.
By the way, there is no langage add-on for the DXA cutscenes. If you plan to replace the mp2 reencoded cutscenes for the 0.10.0 release, I think the langage add-ons would be needed for this format.
Tested on MacOS X 10.4 with SVN from May 22 (intel build).
Completable. Only problem found is in Ireland, Mc Guire (not sure of the spelling) repeat one sentence twice. I am pretty sure this was in the original interpreter so I didn't enter a bug report.
There was also minor graphical glitches (see patch #1701058 that has been commited in SVN on May 26). I tested again some parts of the game with SVN from May 27, and the glitches are gone.
The game wiki page does not mention the Macintosh among the platforms. I guess this should be added. The list of datafiles should probably also be updated. The files are the same than for the PC version except that the *.clu files are replaced by *.CLm files. The speech files however are still .clu files.
By the way, there is no langage add-on for the DXA cutscenes. If you plan to replace the mp2 reencoded cutscenes for the 0.10.0 release, I think the langage add-ons would be needed for this format.
- Adventureguy
- Posts: 162
- Joined: Sun Dec 25, 2005 4:09 pm
- Location: Karlsruhe, Germany
Tested Zak McKracken German v2 DOS version on WinXP using Daily Build from May 31st 2007.
Runs perfectly except some minor bugs(?):
- Zak turns to the right in the intro after receiving seattle ticket instead of facing front.
- When Zak is chased by the hat and the noseglasses in the intro, they don't turn around simultaneously, the hat-glasses are following him longer before turning around.
- It seems that when you're clicking somewhere where Zak should go, you have to wait until he finishes moving before going elsewhere (e.g. when on at the airport when clicking first at the airplane exit and then on the ticket machine) . Seems to be like that in some parts of the game.
I submitted a bug report about this here.
But besides of that, everything else works perfect. Completable.
Runs perfectly except some minor bugs(?):
- Zak turns to the right in the intro after receiving seattle ticket instead of facing front.
- When Zak is chased by the hat and the noseglasses in the intro, they don't turn around simultaneously, the hat-glasses are following him longer before turning around.
- It seems that when you're clicking somewhere where Zak should go, you have to wait until he finishes moving before going elsewhere (e.g. when on at the airport when clicking first at the airplane exit and then on the ticket machine) . Seems to be like that in some parts of the game.
I submitted a bug report about this here.
But besides of that, everything else works perfect. Completable.
Beneath a Steel Sky, Windows, CD (ScummVM Downloads)
Works perfect, even at 38,000 feet in the air*, however I have noticed a few graphic hitches, sometimes the "Exit" text will be far away from the arrow icon, one glitch I think is the game and not SVM. Talking to Lamb at one point he goes back inside the factory, leaving Foster with no one to talk to but he can still say "See ya later", upon entering the factory (even after the tour) Lamb will tell you to go away. Using the elevator fixes this.
After I play through Broken Sword 1 and 2 again I'll report back. I need to get through the confusement of installing it first though.
* Yesterday I think I became the first person to complete this game in a plane...
Works perfect, even at 38,000 feet in the air*, however I have noticed a few graphic hitches, sometimes the "Exit" text will be far away from the arrow icon, one glitch I think is the game and not SVM. Talking to Lamb at one point he goes back inside the factory, leaving Foster with no one to talk to but he can still say "See ya later", upon entering the factory (even after the tour) Lamb will tell you to go away. Using the elevator fixes this.
After I play through Broken Sword 1 and 2 again I'll report back. I need to get through the confusement of installing it first though.
* Yesterday I think I became the first person to complete this game in a plane...
bobablob, it seems you didn't enter a bug report for this, so I did (#1730183).bobablob wrote:Broken Sword 1: English/PC Tested, Completed - 0.10.0.svn Mac OS X. Only regression: subtitles become disabled each time you exit Scumm.
If you set the subtitles to be visible in the ScummVM GUI (edit game settings), this works OK. The problem occurs only when changing the settings while playing (with F5 key). By the way, I am not sure this is a regression, as I think version 0.9.1 has the same problem.
- Raziel
- ScummVM Porter
- Posts: 1538
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
- Contact:
Pajama Sam 2: Thunder and Lightning aren't so frightning
English PC/Mac CD
on AmigaOS4
Completable without any major issues
One little gfx glitch in intro, filed as bug #1732751
English PC/Mac CD
on AmigaOS4
Completable without any major issues
One little gfx glitch in intro, filed as bug #1732751
I tested Putt Putt 1
Test date: 6-6-2007
Game: Putt Putt 1 Saves the Zoo
Version: Dutch (original) Macintosh
Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build
The game is completable
Except for the known bug with Kenya at the waterfall, the game does not exhibit any problems.
Test date: 6-6-2007
Game: Putt Putt 1 Saves the Zoo
Version: Dutch (original) Macintosh
Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build
The game is completable
Except for the known bug with Kenya at the waterfall, the game does not exhibit any problems.
I tested Putt Putt 3
Test date: 7-6-2007
Game: Putt Putt 3 Enters the Race
Version: Dutch (original) Macintosh
Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build
Except for the known bugs with the pinball minigame (see Wiki) & the corrupt graphics after reloading a saved game (see bug report #1726909) the game does not exhibit any problems.
The game is completable
Test date: 7-6-2007
Game: Putt Putt 3 Enters the Race
Version: Dutch (original) Macintosh
Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build
Except for the known bugs with the pinball minigame (see Wiki) & the corrupt graphics after reloading a saved game (see bug report #1726909) the game does not exhibit any problems.
The game is completable