I really enjoyed it having finally a working save menu. Cheers
![Cool 8)](./images/smilies/icon_cool.gif)
What did i notice:
* The game was dreaded for its pixel-hunting features... no wonder someone invented the screen magnifier. As a general ciné request (nothing specific for the port) i would welcome for the magnification not to affect the whole screen but to have a movable block in which the zoomed area resides. The actual zoom is unusuable as messages could not be seen and its even harder to control
* timed sequences: ah well.. the game had pressured sequences which are mediocre to hard on a pc equipped with a mouse. Now consider the unwieldy and slow joystick steering here. Result: i cannot pass even the first station (back-office: the small room where you have to enter a code in a keypad while the ceiling slowly descents to crush out poor hero)
As a solution i would propose to decrease the timing factor _vm->_global->_speedFactor temporarily to offset the control difficulties - maybe a sytem message "bullet time active" or sort of would be nice
(i can supply a savegame just before this sequence if necessary)
* audio samples: the old sfx bug seems still present. When some audio playing is triggered (like the dropped water can in the first scene) its constantly playing afterwards. Actually its volume should fade slowly and eventually stop, which does not happen. (no save game necessary: just start the game)
* could the ciné engine be patched (again: non-gp2x-port specific) so that actions to be carried out from a distance do not trigger that dreaded "come a little closer" statement?
Thanks for listening
![Smile :)](./images/smilies/icon_smile.gif)