New release! ScummVM 0.X.0: "Tic-tac-toe edition"
Moderator: ScummVM Team
New release! ScummVM 0.X.0: "Tic-tac-toe edition"
Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!
"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:
* Several new engines and thus new games supported:
* Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
* Cinematique evo 1 engine: Future Wars,
* GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
* AGOS engine: Simon the Sorcerer's Puzzle Pack,
* Parallaction engine: Nippon Safes Inc.,
* Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
* Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.
So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!
P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!
P.S.2: Copied from Fingolfin's post in scummvm.org
"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:
* Several new engines and thus new games supported:
* Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
* Cinematique evo 1 engine: Future Wars,
* GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
* AGOS engine: Simon the Sorcerer's Puzzle Pack,
* Parallaction engine: Nippon Safes Inc.,
* Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
* Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.
So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!
P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!
P.S.2: Copied from Fingolfin's post in scummvm.org
- Glorfindel
- Posts: 37
- Joined: Sat Jun 24, 2006 9:02 am
- Location: Italy
Guys, hats off to you! Touche, NSI, Gob 2/3, ALL the Sierra AGI games... and the list continues This is just AMAZING!!!
Now what should we expect for the 0.11.0 (or 0.1.0 ) release???(obviously Discworld 1&2, IHNMAIMS, KOM, Curse of Enchantia, Lure, The Big Red Adventure and all the Sierra SCI games - eh eh eh)
Keep Up The Good Work!!!
Now what should we expect for the 0.11.0 (or 0.1.0 ) release???(obviously Discworld 1&2, IHNMAIMS, KOM, Curse of Enchantia, Lure, The Big Red Adventure and all the Sierra SCI games - eh eh eh)
Keep Up The Good Work!!!
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
No one knows about 0.11.0, of course, but 0.1.0 was released over five years ago. It supports:Glorfindel wrote: Now what should we expect for the 0.11.0 (or 0.1.0 ) release???
Monkey Island 1 (CD version)
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)
So you don't need to speculate.
- Glorfindel
- Posts: 37
- Joined: Sat Jun 24, 2006 9:02 am
- Location: Italy
Elvira 1/2 wasn't disabled, since they are playable and could be completable.fac wrote:Elvira demo is also detected by ScummVM 0.10.0. I've read that now the game can be finished. Is it supported by this version or someone forgot to disable it.
Elvira 1/2 is only officially supported under ScummVM 0.11.0svn though.
CABAL for 0.XI.0.
For 0.XII.0 ...conquer the world!
Mmmm, the meaning of ScummVM is 42?
Thanks a lot for this impressive project, it makes us the adventure gamers be happy :')
For 0.XII.0 ...conquer the world!
Mmmm, the meaning of ScummVM is 42?
Thanks a lot for this impressive project, it makes us the adventure gamers be happy :')
Last edited by timofonic on Thu Jun 21, 2007 4:32 pm, edited 1 time in total.
last time I tried it, the mass-add feature was activated by ctrl or alt key, not sure - should change the button text of the "add game" buttoniPwnzorz wrote:Right so I have C:\GAMES that has GAMES\BASS, GAMES\SWORD\1 and \SWORD\2, GAMES\MONKEY (with \1 \2 \3 \4).
It adds them all right?
haven't added any new games in ages though
shift + add gameclem wrote:last time I tried it, the mass-add feature was activated by ctrl or alt key, not sure - should change the button text of the "add game" buttoniPwnzorz wrote:Right so I have C:\GAMES that has GAMES\BASS, GAMES\SWORD\1 and \SWORD\2, GAMES\MONKEY (with \1 \2 \3 \4).
It adds them all right?
haven't added any new games in ages though
- Adventureguy
- Posts: 162
- Joined: Sun Dec 25, 2005 4:09 pm
- Location: Karlsruhe, Germany
I noticed that, while I have Italian BS1 data files (with Italian speech), when I add the game it starts with English text, unless I manually select Italian in the config; would be nice to add a feature to use as the default language the same language used for speech.
The new Cutscenen in DXA+FLAC format are great! Here are BS1 Cutscenes Italian localization in FLAC format:
Broken Sword 1 Cutscene Pack (Italian AddOn) in FLAC format: (11M) Overwrite files in English Pack with files from this archive
I got these with:
The last thing: what's the point in supporting .clf (FLAC) speech in BS2, if, as stated in README in scummvm-tools, FLAC files are bigger than original (already compressed) speech?
The new Cutscenen in DXA+FLAC format are great! Here are BS1 Cutscenes Italian localization in FLAC format:
Broken Sword 1 Cutscene Pack (Italian AddOn) in FLAC format: (11M) Overwrite files in English Pack with files from this archive
I got these with:
Code: Select all
$ ffmpeg -i /mnt/cd2/smackshi/finale.smk finale.wav
$ flac --best -b 1152 --lax finale.wav