ScummVM DS 0.10.0 beta1 released for testing!
Moderator: ScummVM Team
ScummVM DS 0.10.0 beta1 released for testing!
This is a beta release, therefore there are not full instructions.
This is designed for those who already know how to use ScummVM DS.
Full instructions for the older version 0.9.1a are provided on the ScummVM website at http://scummvm.drunkencoders.com and these are largely the same for this beta version. Please note the table of which games are supported on which build. Some of these have changed from previous versions.
Please post any bugs you find with this beta in this thread.
If a week goes past without too many problems, I will release this as a final 0.10.0. If there are major problems, I'll release a 0.10.0 beta2.
Changes in This Version
-----------------------
- New engines supported: AGI, CINE, and SAGA.
- Option to show the mouse cursor
- Word completion on keyboard for AGI games
- Plenty of optimisations
[Download removed. Use beta2 instead: http://forums.scummvm.org/viewtopic.php?t=4209 ]
Supported Games
---------------
Build A:
All Lucasarts games from Manic Mansion to Sam & Max Hit the Road
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
Build F:
The Legend of Kyrandia
This is designed for those who already know how to use ScummVM DS.
Full instructions for the older version 0.9.1a are provided on the ScummVM website at http://scummvm.drunkencoders.com and these are largely the same for this beta version. Please note the table of which games are supported on which build. Some of these have changed from previous versions.
Please post any bugs you find with this beta in this thread.
If a week goes past without too many problems, I will release this as a final 0.10.0. If there are major problems, I'll release a 0.10.0 beta2.
Changes in This Version
-----------------------
- New engines supported: AGI, CINE, and SAGA.
- Option to show the mouse cursor
- Word completion on keyboard for AGI games
- Plenty of optimisations
[Download removed. Use beta2 instead: http://forums.scummvm.org/viewtopic.php?t=4209 ]
Supported Games
---------------
Build A:
All Lucasarts games from Manic Mansion to Sam & Max Hit the Road
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
Build F:
The Legend of Kyrandia
Last edited by agentq on Wed Jul 25, 2007 10:58 pm, edited 2 times in total.
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- Posts: 96
- Joined: Fri Mar 30, 2007 10:00 pm
Ah nuts!
This new release couldn't come at a worse time.
It's my wife's birthday today and now I'm going to have to choose to ignore her all day.
Thanks for turning me into a social leper.
Anyway, does this support the VGA versions and does it still require the audio to be trimmed down to 4 bit mono?
Congrats dude!
Champagne and fireworks for you tonight!
This new release couldn't come at a worse time.
It's my wife's birthday today and now I'm going to have to choose to ignore her all day.
Thanks for turning me into a social leper.
Anyway, does this support the VGA versions and does it still require the audio to be trimmed down to 4 bit mono?
Congrats dude!
Champagne and fireworks for you tonight!
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- Posts: 96
- Joined: Fri Mar 30, 2007 10:00 pm
Okay, first bug report.
The start button no longer works for me.
Nothing different has changed. I'm using the latest 1.10 firmware for my R4 which worked perfectly before this.
I've only tested the A and D versions but both of them won't let me go into the start menu. I first DLDI patched the files (which I believe is no longer needed with the 1.10 firmware and then I tried again without patching)
Maybe someone else here can prove me wrong but something is definitely different from the last release.
EDIT:
I get the same start up logging...
DLDI Device:
'R4(DS) - Revolution for DS'
DLDI Driver Initialised OK!
Using configuration file: scummvm.ini
Not sure what else to post to help problem solve this feature unless you remapped the keys somehow in this latest release and didn't mention it.
The start button no longer works for me.
Nothing different has changed. I'm using the latest 1.10 firmware for my R4 which worked perfectly before this.
I've only tested the A and D versions but both of them won't let me go into the start menu. I first DLDI patched the files (which I believe is no longer needed with the 1.10 firmware and then I tried again without patching)
Maybe someone else here can prove me wrong but something is definitely different from the last release.
EDIT:
I get the same start up logging...
DLDI Device:
'R4(DS) - Revolution for DS'
DLDI Driver Initialised OK!
Using configuration file: scummvm.ini
Not sure what else to post to help problem solve this feature unless you remapped the keys somehow in this latest release and didn't mention it.
-
- Posts: 96
- Joined: Fri Mar 30, 2007 10:00 pm
Yep, that did the trick. Thanks.
Hey, a word of advice. Next time don't release such a crap filled, dust farting cornball of turd for a beta release that doesn't even feature a start button and you won't cause unnecessary weirdness for people like me.
Anyway, I've now got the newest Scumm release, a keg of a beer and a snorkle. Don't expect to see me post anything new for the next 3 days unless you would like to see how I type using my feet.
Thanks again dude. You rock!
Hey, a word of advice. Next time don't release such a crap filled, dust farting cornball of turd for a beta release that doesn't even feature a start button and you won't cause unnecessary weirdness for people like me.
Anyway, I've now got the newest Scumm release, a keg of a beer and a snorkle. Don't expect to see me post anything new for the next 3 days unless you would like to see how I type using my feet.
Thanks again dude. You rock!
Hi Dourden,
Which DLDI are you using? Are you using the latest firmware (v1.81) with your Supercard Lite? I've yet to get my Supercard Lite working properly with previous versions of Scummvm.
Thanks
Great to see this new release so soon agentq. I'll definately be checking this out tonight with fingers crossed. Every DLDI I've tried so far has shown a 'Fail' when I've used the DLDI Tester. Hopefully this new version of Scummvm will sort that out.
Thanks
Which DLDI are you using? Are you using the latest firmware (v1.81) with your Supercard Lite? I've yet to get my Supercard Lite working properly with previous versions of Scummvm.
Thanks
Great to see this new release so soon agentq. I'll definately be checking this out tonight with fingers crossed. Every DLDI I've tried so far has shown a 'Fail' when I've used the DLDI Tester. Hopefully this new version of Scummvm will sort that out.
Thanks
my guess is that e.g. a video player will need the same amount of ram and doesn't care whether it's a demo video or a cutscene from the full game (similarly, a 640x480 game will need a screenbuffer over 4 times as large as a 320x200 game and not differentiate between demo and full either)marzipan wrote:Heh, I see. How about supporting just the demos though? They're smaller in size.
Oh yeah, I just remembered to ask - will it be possible to sort out the Zak FM-Towns inventory problem? From what I've worked out, the non-zoomed screen doesn't show all the inventory slots at the bottom (the rest are revealed through the zoom function, usually after switching screens). This makes it particularly difficult to scroll down when needed to, and select most items.