ScummVM 0.X.0 for ps2?

Subforum for discussion and help with ScummVM's PlayStation 2 port

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MrPunchy
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ScummVM 0.X.0 for ps2?

Post by MrPunchy »

What about it?
Last edited by MrPunchy on Tue Jul 03, 2007 6:00 pm, edited 1 time in total.
MrPunchy
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Post by MrPunchy »

Oh, please... Tell me if anyone is working on ScummVM 0.X.0 for ps2...

Will "The legend of kyrandia" run now?
And Gob2&3 and touche?
fingolfin
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Post by fingolfin »

It will be done when it's done. The PS2 porter currently has no time. Maybe he'll have time in 2-3 weeks, maybe it will take longer. Maybe there'll be a PS2 port of the 0.X.1 release, we'll see.
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lavosspawn
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Post by lavosspawn »

I'm sorry about the delay, but I'm way too busy with real life things like uni and work to do the necessary coding.
I suppose I'll have time to get back to work on scummvm when the holidays start in ~3 weeks.
MrPunchy
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Post by MrPunchy »

lavosspawn wrote:I'm sorry about the delay, but I'm way too busy with real life things like uni and work to do the necessary coding.
I suppose I'll have time to get back to work on scummvm when the holidays start in ~3 weeks.
OK. I'm waiting.
You are the BEST.
MrPunchy
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Post by MrPunchy »

Please make a virtual keyboard avalible for play indy.
MrPunchy
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Post by MrPunchy »

MrPunchy wrote:Please make a virtual keyboard avalible for play indy.
Or you can simulate the "fight keys" using the d-pad or l1/l2/r1/r2 o the right joystick... a virtual keyboard is not necesary...
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Post by MrPunchy »

oh, please add support for Maniac Mansion (NES - Spanish).
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PsYcO
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Post by PsYcO »

MrPunchy wrote:oh, please add support for Maniac Mansion (NES - Spanish).
because it isn't supported in 0.X.0, i doubt that will happen... but who knows we might get lucky
but on the other hand it should get supported for 0.11.0
clem
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Post by clem »

PsYcO on Thu Aug 09, 2007 [b]2:18 am[/b] wrote:because it isn't supported in 0.X.0, i doubt that will happen... but who knows we might get lucky
but on the other hand it should get supported for 0.11.0
sev on Thu Aug 09, 2007 [b]12:11 am[/b] wrote:
ssdsa wrote:I sent the item to Sev today. Sev, please send me a note when you receive the package.
Thank you again for your donation. Spanish MM NES support has been added today.
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PsYcO
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Post by PsYcO »

clem wrote:
PsYcO on Thu Aug 09, 2007 [b]2:18 am[/b] wrote:because it isn't supported in 0.X.0, i doubt that will happen... but who knows we might get lucky
but on the other hand it should get supported for 0.11.0
sev on Thu Aug 09, 2007 [b]12:11 am[/b] wrote:
ssdsa wrote:I sent the item to Sev today. Sev, please send me a note when you receive the package.
Thank you again for your donation. Spanish MM NES support has been added today.
isn't that only in the svn though?
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Post by clem »

PsYcO wrote:isn't that only in the svn though?
yeah, but my uneducated guess is it'll be in 0.11.0
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PsYcO
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Post by PsYcO »

clem wrote:yeah, but my uneducated guess is it'll be in 0.11.0
isn't that kinda what what i said?

EDIT: oic, i was talking about stable version's that get ported to other platforms... never mind though
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Post by MrPunchy »

lavosspawn
Any news?
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lavosspawn
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Post by lavosspawn »

Not really. It compiles and runs, but ComI crashes for unknown reasons. I didn't do any real tests either, just tried to start a couple of games...
Also I didn't get around to implementing anything new in the backend.
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