Just out of curiosity, you guys say you don't want other people to copy games, yet ScummVM actually helps you bypass copy protection. How does that add up?
Not that I really care, it just seems kind of weird to me...
Thanks for an absolutely awesome programm. Some friends of mine just programmed a game with the AGS, and I had to test-play it. After having done that I had this incredible urge to play the old Lucasfilm games again, and I just went thru Monkey 1 & 2 as well as Indy Jones - Fate Atlantis within a few days. I'm just starting Monkey 3 for the first time ever now, I just wish it had the old school style graphics...
ScummVM and copy protection
Moderator: ScummVM Team
Re: ScummVM and copy protection
there are other posts on the forum about it, to sum it up from what was written before:typbesen wrote:Just out of curiosity, you guys say you don't want other people to copy games, yet ScummVM actually helps you bypass copy protection. How does that add up?
some games were released in versions with and without copy-protection - since the copyprotection for those games was disabled in the .exe file and not in the datafiles ScummVM can not tell if the version you bought had copyprotection or not - and thus bypasses it
games which were only sold with copyprotection have their protection still intact
only exception is BASS, where revolution allowed bypassing the protection (wouldn't make sense anyway, seeing that the game is freeware )
you're right - sev pointed that out to me on IRC afterwards, I just never got around to update my above postWNivek wrote:Isn't there three other exception, Clem, in Inherit the Earth, and the Simon The Sorcerer games? Unless I'm mistaken, the floppy-versions (which were originally copy-protected) have had their protection bypassed with permission from Wyrmkeep and Adventure Soft respectively.