Feeble Files
Moderator: ScummVM Team
Feeble Files
Hi,
I've a problem with the french 4cd release of Feeble Files.
The game is recognised by scumm 0.10 but when i try to launch it, i've a message error about a 0082.vga missing file but there are no 0082.vga file on the CDs
Thanks,
Chris
I've a problem with the french 4cd release of Feeble Files.
The game is recognised by scumm 0.10 but when i try to launch it, i've a message error about a 0082.vga missing file but there are no 0082.vga file on the CDs
Thanks,
Chris
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
Re: Feeble Files
At least with the English 2CD version, a lot of the necessary data files are unpacked by the original installer. They're in some sort of CAB archive on the CD, I believe.chris wrote: I've a problem with the french 4cd release of Feeble Files.
The game is recognised by scumm 0.10 but when i try to launch it, i've a message error about a 0082.vga missing file but there are no 0082.vga file on the CDs
OK, i've find VGA files in the directory of the games, after windows installation
Now, i can access to the game menu but, when i choose "new game", i've another error message about a file winasoft.dxa or winaso~1.dxa.
On the first CD, i've a winasoft.smk
If i move to the feeble directory for Scumm, that's change nothing, if i rename, that's shut down Scumm when i try a new game.
I've see no mentions about DXA files here :
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
What can i do ?
Now, i can access to the game menu but, when i choose "new game", i've another error message about a file winasoft.dxa or winaso~1.dxa.
On the first CD, i've a winasoft.smk
If i move to the feeble directory for Scumm, that's change nothing, if i rename, that's shut down Scumm when i try a new game.
I've see no mentions about DXA files here :
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
What can i do ?
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
The .smk files are Smacker movie files which, at least for the time being, ScummVM cannot support. Smacker is a commercial product, and we're in no particular hurry to find out just how protective RAD Game Tools are about it.chris wrote: Now, i can access to the game menu but, when i choose "new game", i've another error message about a file winasoft.dxa or winaso~1.dxa.
On the first CD, i've a winasoft.smk
As a workaround, the movies have to be converted to another format called DXA. A time-consuming process, since there are so many of them. This is mentioned briefly in the ScummVM README file, and in some more detail in the tools README file. There should be several older threads about it in this forum, as well.
Only some of these movies are absolutely necessary for the game to work (i.e. without them, the game is literally impossible to complete), but ScummVM treats them all as required anyway.
The Feeble Files is probably the hardest game to get to run in ScummVM. The Broken Sword games also use Smacker movies, but there we have permission to distribute the re-encoded movies. And there are a lot fewer of them anyway.
I just updated the wiki with notes regarding DXA and HD installation for Feeble Files:
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
Special format, OK but i think you must specify the files required in the list of files here :
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
And a method to convert SMK to DXA, if there another way to use exlusively RAD, off course, because in fact, we must pay RAD to emulate Feeble if i've correctly understand the problem ?
I've an older release of RAD Video Tools, i can play SMK files but not choose DXA in output, AVI for example but that's doesn't work, is there must only DXA format accepted ?
Last question Mac & Amiga videos are in another type of format ? Because, you purpose these files on your site but not the PC files :p
These files must be find after windows installation too because there packed in the cd :
GAME22
save.999
TABLES*
TBLLIST
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
And a method to convert SMK to DXA, if there another way to use exlusively RAD, off course, because in fact, we must pay RAD to emulate Feeble if i've correctly understand the problem ?
I've an older release of RAD Video Tools, i can play SMK files but not choose DXA in output, AVI for example but that's doesn't work, is there must only DXA format accepted ?
Last question Mac & Amiga videos are in another type of format ? Because, you purpose these files on your site but not the PC files :p
Thanksclem wrote:I just updated the wiki with notes regarding DXA and HD installation for Feeble Files:
http://wiki.scummvm.org/index.php/Dataf ... les.2C_The
These files must be find after windows installation too because there packed in the cd :
GAME22
save.999
TABLES*
TBLLIST
the main problem is that ScummVM is open source, and RAD won't allow open source implemenations because then nobody would pay for their libraries.chris wrote:And a method to convert SMK to DXA, if there another way to use exlusively RAD, off course, because in fact, we must pay RAD to emulate Feeble if i've correctly understand the problem ?
there's a convert_dxa tool in the scummvm-tools package/in the ScummVM windows daily builds. basically it uses the RAD tools to convert a SMK into a range of .PNG files and an audio file, then converts the PNG files to DXA and the audio file to some compressed format.chris wrote: I've an older release of RAD Video Tools, i can play SMK files but not choose DXA in output, AVI for example but that's doesn't work, is there must only DXA format accepted ?
yes, they already come with DXA fileschris wrote: Last question Mac & Amiga videos are in another type of format ? Because, you purpose these files on your site but not the PC files :p
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
I thought there were 229.chris wrote:I've find how to make DXA files but all the SMK files are necessary for Feeble ? Because, there are 228 files and that's very long work :p
As I wrote earlier, ScummVM will complain if it tries to play one and can't find it. You're not guaranteed to see all of them, but the only ones that I'm aware of that aren't used in ScummVM are the disk1 through disk4 ones (which simply tell you to insert a CD). And they are very short.
I have the german 4CD version from "The Feeble Files" aka "Floyd - Es gibt noch Helden".eriktorbjorn wrote:I thought there were 229.
-> There are only 228 .smk files, too
Another question:
If I play 'FeebleFiles' with ScummVM, there are english subtitles if one speaks.
I didn't know at all that there were subtitles in the original version.
Why are english and not german!
Can i batch files for encode_dxa ? For example, i must type each filename for each dxa, i'd like a command to make all dxa in the same time like RAD who can batch 228 files in one time to extract PNG & WAV, that's possible ?
I've maked a try with "winasoft" file, the first video of FF, that's work perfectly, the sound too
On French release, under classic installation programm, we can't have subtitles when people speak, only for description of items for example.
I've maked a try with "winasoft" file, the first video of FF, that's work perfectly, the sound too
On French release, under classic installation programm, we can't have subtitles when people speak, only for description of items for example.
Yes, the batch file is in the "Scumm-Tools".chris wrote:Can i batch files for encode_dxa ? For example, i must type each filename for each dxa, i'd like a command to make all dxa in the same time like RAD who can batch 228 files in one time to extract PNG & WAV, that's possible ?
Namend convert_dxa.bat and convert_dxa_one.bat !
You must only set the real path of the files in convert_dxa.bat and start it.
The batch file converts then all *.smk to *.dxa & *.ogg (oggenc needed)
Note: The tools and the .smk files must be in the same folder, otherwise it doesn't function
Did you sure ? I mean, convert_dxa is for extract SMK to PNG and encode_dxa is for convert PNG in XDA ?
For convert SMK to PNG and WAV, i use batch setting in RAD. For audio, Audio Catalyst batch all WAV in MP3. Now, i search just a method to batch PNG in XDA quiclky but i've already have PNG files for the moment, i'm in the final step
For convert SMK to PNG and WAV, i use batch setting in RAD. For audio, Audio Catalyst batch all WAV in MP3. Now, i search just a method to batch PNG in XDA quiclky but i've already have PNG files for the moment, i'm in the final step
Yes, I'm surechris wrote:Did you sure ? I mean, convert_dxa is for extract SMK to PNG and encode_dxa is for convert PNG in XDA ?
I have do it and you can view it in the README of Scumm-Tools.
Don't think, do it
From Readme:
convert_dxa.bat
convert_dxa_one.bat
To ease your life we also provide batch files to autoconvert all files.
It should work with any game version.
1. Copy *.smk files from all CDs to some directory
2. Edit paths in convert_dxa.bat file.
3. Run the batch. If you set everything correct, it will be almost unattended conversion, just for several files there are no audio, and RAD Game Tools converter will ask you to press OK
That's all !