I wrote some things about it, but it's better to start a new thread, with the correct title.
I am writing a program called Faye, that will be able to rip the sprites and the animation frames from the BBK and ACT files of The flight of the Amazon Queen. When Faye is finished, I will post links here.
Till now, I have managed to rip the graphics, combine them with a PCX file (usually the background) to get the color information and create a BMP.
I will have to do the reverse, so that you can edit these graphics and insert them back into the game. That will be much easier, I will just ignore the color information.
Take a look at this sprite:
Faye
Moderator: ScummVM Team
Re: Faye
A side note from the developer's point of view: You'd better check if palette matches in the picture which is being inserted with built-in one. I.e. you will not need to write a palette writer, but use reader.Vag wrote:I will have to do the reverse, so that you can edit these graphics and insert them back into the game. That will be much easier, I will just ignore the color information.
Eugene
Re: Faye
When you select a file (for example B1.BBK) and there's a PCX with the same name (for example B1,PCX), then the default PCX file to get the palette from, will be that (you can select another one though).
If you select a file (for example OBJECTS.BBK) and there's no PCX with the same name, then you will have to select one yourself.
I found out that very few produced pictures with the palette from the PCX with the same name have the wrong palette.
Even then, you can run the program again and select another PCX.
Let's say you can't find a suitable PCX and the images have wrong colors. Even then, the colors will just show like that in the graphics editor, but you can still edit the pictures. At the end, when you will want to insert the new image back, the palette will be ignored.
If you select a file (for example OBJECTS.BBK) and there's no PCX with the same name, then you will have to select one yourself.
I found out that very few produced pictures with the palette from the PCX with the same name have the wrong palette.
Even then, you can run the program again and select another PCX.
Let's say you can't find a suitable PCX and the images have wrong colors. Even then, the colors will just show like that in the graphics editor, but you can still edit the pictures. At the end, when you will want to insert the new image back, the palette will be ignored.
I'm not sure I understand what you mean.sev wrote:A side note from the developer's point of view: You'd better check if palette matches in the picture which is being inserted with built-in one. I.e. you will not need to write a palette writer, but use reader.