How Can I Transfer Saves?
Moderator: ScummVM Team
How Can I Transfer Saves?
How can I transfer saves from my PC to my NDS? I have an M3 Simply that uses a 2GB MIcroSD card, if that matters.
adapter, reader. whats the difference?dmonkey21 wrote:Were do I put them on the card? Should I put each game's saves in the folder I have the game files? Card reader 0.o? I just use the SD adapter that came with the card and the SD reader on my Laptop.
scummvm creates the saves for you, you just need the rom and data files
Let me rephrase: I know that scummvm ds will make saves by itself, but I want to know if I can take saves from the PC version of scummvm and put them on my ds. I put the monkey.s01 file in the file that monkey island is on in my ds, and it didnt work.PsYcO wrote:adapter, reader. whats the difference?dmonkey21 wrote:Were do I put them on the card? Should I put each game's saves in the folder I have the game files? Card reader 0.o? I just use the SD adapter that came with the card and the SD reader on my Laptop.
scummvm creates the saves for you, you just need the rom and data files
i dont think you can, as it is a save state, and the pc version is differant to the ds versiondmonkey21 wrote:Let me rephrase: I know that scummvm ds will make saves by itself, but I want to know if I can take saves from the PC version of scummvm and put them on my ds. I put the monkey.s01 file in the file that monkey island is on in my ds, and it didnt work.PsYcO wrote:adapter, reader. whats the difference?dmonkey21 wrote:Were do I put them on the card? Should I put each game's saves in the folder I have the game files? Card reader 0.o? I just use the SD adapter that came with the card and the SD reader on my Laptop.
scummvm creates the saves for you, you just need the rom and data files
edit: wait where did you put it? and does it make an ini?
edit2: wait, what am i talking about? when you save the game does it create a save file, if so just over wright it and then if it doesn't work refer to my unedited post
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
One of the optional features of ScummVM is that it can compress the saved games. The PC version would definitely do so, but I don't know about the DS version.dmonkey21 wrote: Let me rephrase: I know that scummvm ds will make saves by itself, but I want to know if I can take saves from the PC version of scummvm and put them on my ds. I put the monkey.s01 file in the file that monkey island is on in my ds, and it didnt work.
You could try renaming the file monkey.s01.gz and then uncompress it. WinZip or similar programs ought to recognize it.
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- Posts: 20
- Joined: Mon Dec 04, 2006 6:58 pm
Why do you want gzipped saves? Uncompressed saves only take 100Kb or so, I don't see their size being an issue as the games themselves take up many megabytes.
If you want gzipped saves in order to read saves from the PC version, then just unzip them. It's easy, and you could write a batch file if you have many to decompress.
If you want gzipped saves in order to read saves from the PC version, then just unzip them. It's easy, and you could write a batch file if you have many to decompress.
Hi agentq
As with so many other thoughts/requests, I agree that there is no obvious need for gzipped saves, but I would still suggest that a port of ScummVM should ideally support everything possible from the original code.
Since someone has pointed out the confusing perceived incompatibility between other builds and ScummVMDS, do you think it *could* be done? Whether it *should* be done can be a debate for another day
As with so many other thoughts/requests, I agree that there is no obvious need for gzipped saves, but I would still suggest that a port of ScummVM should ideally support everything possible from the original code.
Since someone has pointed out the confusing perceived incompatibility between other builds and ScummVMDS, do you think it *could* be done? Whether it *should* be done can be a debate for another day
No. I have limited time to spend on ScummVM DS and porting the gzip save support, while it would most likely be quite easy, is a waste of that time that could be spent improving compatibility with games or other useful stuff. It would also take up valuable RAM.Since someone has pointed out the confusing perceived incompatibility between other builds and ScummVMDS, do you think it *could* be done? Whether it *should* be done can be a debate for another day
The fix for a 'perceived incompatibilty' is to tell people to unzip their saves. Or perhaps add an option to ScummVM on desktop computers to allow it not to gzip its saves, if such an option doesn't already exist, making them compatible with ScummVM DS.
All fair points there, I hope you don't get too annoyed with all these ideas that are not on your priority radar.
Since these forums are hardly the busiest in the world, perhaps it would be better to add a (tiny) bit of code so that ScummVMDS itself tells people about compressed saves? Maybe detect gzipped saves, or (better/simpler) detect failed load attempts, and have some kind of text-only output or error box with brief advice.
Or, as you rightly pointed out, get ScummVM to use uncompressed saves. It would seem backwards to drop gz support on SVM, but it might help cross-compatibility since users of the platforms which easily handle gzipped saves are probably even less likely to worry about saving a few hundred KB.
Stay awesome,
c
Since these forums are hardly the busiest in the world, perhaps it would be better to add a (tiny) bit of code so that ScummVMDS itself tells people about compressed saves? Maybe detect gzipped saves, or (better/simpler) detect failed load attempts, and have some kind of text-only output or error box with brief advice.
Or, as you rightly pointed out, get ScummVM to use uncompressed saves. It would seem backwards to drop gz support on SVM, but it might help cross-compatibility since users of the platforms which easily handle gzipped saves are probably even less likely to worry about saving a few hundred KB.
Stay awesome,
c