Best program to develop a new adventure to be used with SCUM
Moderator: ScummVM Team
Best program to develop a new adventure to be used with SCUM
Hello to everybody I'm a newbie here and I need your support to understand which program (SCI, AGI,etc) to be used to develop a new adventure to be played through SCUMMVM.
Thank you
Very Much
Hope to delight you after with the finshed work
- robinwatts
- ScummVM Developer
- Posts: 84
- Joined: Sat Apr 07, 2007 5:16 pm
- Location: Hook Norton, Oxfordshire, UK
The information needed to create a ScummVM game maker should indeed all be contained within the ScummVM source code.MrPunchy wrote:No way for create a "scumm game maker"?
The source code of scumm is in the code of scummvm... or not?
That doesn't mean that anyone has taken that information and coded such an authoring system though.
Would be a cool project though...
Robin
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
Of course it's possible. Someone even seems to have started on one, though I don't know what its status is. But I haven't heard any of the ScummVM developers express much of an interest in one.MrPunchy wrote:No way for create a "scumm game maker"?
The source code of scumm is in the code of scummvm... or not?
The main reason imo is that it doesn't make too much sense.
If one wants to make an own adventure, I'd recommend using other engines like AGS or AGAST or to make an own adventure engine.
A lot in SCUMM is in the scripts anyway, so without the code to these you'd need to code the SCUMM-code from scratch.
Also, existing engines (especially AGS) already have a big community to help out others.
If one wants to make an own adventure, I'd recommend using other engines like AGS or AGAST or to make an own adventure engine.
A lot in SCUMM is in the scripts anyway, so without the code to these you'd need to code the SCUMM-code from scratch.
Also, existing engines (especially AGS) already have a big community to help out others.
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
It's possible that LucasArts still have a copy of it, of course, assuming they didn't remove it to make room for more Star Wars. But I doubt they'll ever release it, and there's nothing we can do about that. While some of the old LucasArts programmers have spoken favorably of ScummVM, LucasArts as a company have never been fans of our little project. In fact, they tried to shut us down once, about five years ago.rivadolmo wrote:The original scumm compiler is not avaible for creating adventures? I know isn't used anymore and should be avaible for modding....
i concur, lucasarts needs to get back to there roots and stop developing crap like Indiana Jones and star wars Lego gamesrivadolmo wrote: Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device.
I agree, but I would not choose AGS because there aren't an open-source interpreter of it. I don't understand the reason of the AGS developer, but he's obssesive with not opening the source code because some weird reasons that are senseless to me.rivadolmo wrote: Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device.
Let's start to choose AGS or Scumm compiler and begin to work on artworks and storyline!
We may craft something special !
Official AGS interpreter uses the forgotten Allegro library, so even if being open that can be a problem with porting to certain platforms too.
I don't know of any AGS open-source implementation available, but maybe there are something out there.
See the AGS faq http://new.bigbluecup.com/acfaq.htm