Doesn't to me. The key point here is less about number of files but about space usage. All I was originally pointing out is that ScummVM comes with a tool which arguably promotes making the game smaller and thus in line with the whole archiving thing.clem wrote: counter question - why does it make such a great difference to you if your game comes in one or in ~three files? (I see your point with games that come in 1,000 files, but that's the minority of games)
Agreed, even though it wasn't my original point (since the last post was my first on the subject), as even a typical device will come with many multiple MBs of space, enough for all of the classic LA games to run in nicely, even without compression. It's just more convenient to have them all in a single file, especially if say you only have enough space for 2 games on your storage unit to be able to mix 'n' match easily if they're in a single file.clem wrote: in your initial post you talk about devices with little space - most current devices come with some kind of solid state media slot with gigabytes of storage - and no, compression won't reduce the amount of RAM needed (the real bottleneck) to play the games
Actually, having compression will actually increase the RAM usage since it's got to be decompressed somewhere...
I'm not advocating ISO support, I was just trying to understand all of the elements of this (and please note that I am not an advocate of piracy). I noticed both posts about ISOs and yes this is not a solution for ScummVM to go down. Zip support is one thing that could be included but I appreciate why not, and in reality there isn't much point for the reasons cited above.clem wrote: oh, and why not stop there - there have been 2 posts about how to load ISO files into ScummVM within the past 24 hours - would save us much hassle if ScummVM supported that, too (yeah, I'm sure there are legit users out there who save their CDs as ISO files on their HD, and for the pirates it doesn't make much difference if they download and play, or download, burn, copy and play (or mount))
There are very few reasons why you'd make an ISO out of a game you own, for your own legal use, usually where you have many games and it's more convenient to have the game as an ISO as opposed to having the CD. For example, a game which you use in DosBox which plays CD audio tracks in gameplay might be desirable to have on your computer as an ISO.
For ScummVM we have already established that an ISO is not necessary, and given the additional space you'd need for the ISO formatting, it's not even that practical (well, maybe it is if you have a big harddrive and a game with many small files)
There are circumstances it's appropriate to support archives, and times where it isn't, and here it isn't since you don't get any real benefit except saving a little hard drive space. I was more curious to see why if archive support is frowned upon, that tools to do just that are provided and supported.
Even multi-GB games aren't that hard to download any more, with bandwidth and the willingness to leave it on overnight to download.