Ask for help with ScummVM problems
Moderator: ScummVM Team
hubssc
Posts: 8 Joined: Wed Dec 07, 2005 2:21 pm
Post
by hubssc » Sat Dec 10, 2005 1:37 am
Hi,
i got these gfx problem (see picture)
what can i do ? please help !
thanks
Isaac_A_Steiner
Posts: 34 Joined: Mon Oct 31, 2005 4:26 pm
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by Isaac_A_Steiner » Sat Dec 10, 2005 3:52 am
This is a well known bug. You'll encounter many more, in particular in Atlantis.
Unfortunately, there's nothing you can do about it (at the moment)
Regards,
Isaac
sev
ScummVM Lead
Posts: 2308 Joined: Wed Sep 21, 2005 1:06 pm
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Post
by sev » Sat Dec 10, 2005 10:26 am
Isaac_A_Steiner wrote: Unfortunately, there's nothing you can do about it (at the moment)
Except donating the game to the team.
Eugene
pi
Posts: 34 Joined: Wed Oct 26, 2005 7:11 pm
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by pi » Sun Dec 11, 2005 12:40 pm
That would of course mean to find one first
pi~
sev
ScummVM Lead
Posts: 2308 Joined: Wed Sep 21, 2005 1:06 pm
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by sev » Sun Dec 11, 2005 1:27 pm
pi wrote: That would of course mean to find one first
Well, hubssc already found one, so he could find another
Apprarently he knows the places.
Eugene
pi
Posts: 34 Joined: Wed Oct 26, 2005 7:11 pm
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by pi » Sun Dec 11, 2005 2:41 pm
Let's hope for it.
hubssc: did you try the current cvs? There seems to have been some progress with the code so that at least the FM-Towns demos worked better. Let us know if the error persists.
pi~
sev
ScummVM Lead
Posts: 2308 Joined: Wed Sep 21, 2005 1:06 pm
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by sev » Sun Dec 11, 2005 2:51 pm
pi wrote: There seems to have been some progress with the code so that at least the FM-Towns demos worked better.
No, nothing was done in that aspect. What did improve is Kanji handling which we broke before 0.8.0 release.
Eugene
Kaminari
Posts: 275 Joined: Mon Oct 24, 2005 2:25 am
Location: Paris, France
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by Kaminari » Sun Dec 11, 2005 11:07 pm
Well, I suppose the retrogaming places should be pretty well known by now: Nihonbashi and Yahoo Japan. Akihabara is for the tourists, eBay for the gullible newbies (no offense to anyone, just a bit of experience sharing).