ScummVM vs. NAGI
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ScummVM vs. NAGI
When playing Sierra's AGI games, does using ScummVM have any advantages (or disadvantages) compared to using NAGI? If so, what are they? Thanks in advance.
Re: ScummVM vs. NAGI
nagi has joystick support, iirc we don't...The_cranky_hermit wrote:When playing Sierra's AGI games, does using ScummVM have any advantages (or disadvantages) compared to using NAGI? If so, what are they? Thanks in advance.
but scummvm supports far more games than nagi
you decide witch is best:)
Re: ScummVM vs. NAGI
Sigh. Again. PsYcO, care to read ScummVM documentation? See --joystick=NUM command line switch.PsYcO wrote:nagi has joystick support, iirc we don't...
PsYcO, I see that you are trying to be helpful, post comments in almost every thread on these forums. But please, take in account, that without ScummVM knowledge and checking with documentation before you're giving advice, your posts are considered as misleading trolling.
Eugene
- JohnnyWalker2001
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Re: ScummVM vs. NAGI
Just wondering; are you a member of the development team?PsYcO wrote:nagi has joystick support, iirc we don't...
- DrMcCoy
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Re: ScummVM vs. NAGI
No, he isn't.JohnnyWalker2001 wrote:Just wondering; are you [PsYcO] a member of the development team?
Re: ScummVM vs. NAGI
was that genuine? or something else?JohnnyWalker2001 wrote:Just wondering; are you a member of the development team?PsYcO wrote:nagi has joystick support, iirc we don't...
@sev - if it makes any difference, i did say iirc...
Re: ScummVM vs. NAGI
You sure would think he was the way he throws around collective terms like "we", as though he is a representative of all things scummvm.JohnnyWalker2001 wrote:Just wondering; are you a member of the development team?PsYcO wrote:nagi has joystick support, iirc we don't...
Hell, Ive been reading the forums for over a year now and I still get confused wondering if he is part of the team by the way he identifies himself and rushes around trying to provide every answer under the sun.
- DrMcCoy
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Re: ScummVM vs. NAGI
Sadly, it's more often than not a totally wrong answer.exofreeze wrote:Hell, Ive been reading the forums for over a year now and I still get confused wondering if he is part of the team by the way he identifies himself and rushes around trying to provide every answer under the sun.
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- DrMcCoy
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Not sure about Sierra's official games, but AFAIK a few fan-made AGI games used 256 colors.The_cranky_hermit wrote:Are there actually any Sierra AGI games where these are useful? I thought that all of Sierra's AGI games used the same 16-color palette.
Or put differently: You don't have any clue. At all. Like always.PsYcO wrote:i don't claim to be a 8-bit palette expert
Or any reading capabilities, for that matter:
[quote="Wikipedia article on "8-bit color""]There are two forms of 8-bit color graphics. The most common uses a separate palette of 256 colors, where each of the 256 entries in the palette map to given red, green, and blue values. In most color maps, each color is usually chosen from a palette of 16,777,216 colors (24 bits: 8 red, 8 green, 8 blue).
[...]
Most 8-bit image formats store a local image palette of 256 colors in addition to the raw image data. If such an image is to be displayed on 8-bit graphics hardware, the graphics hardware's global palette will be overwritten with the local image palette.[/quote]
Which means you can have 256 simultaneous colors out of 16,777,216 colors. Like all games supported by ScummVM.
And even if it's only the fixed 256 colors palette, it's still a vast improvement over 16 colors AGI normally uses.