On axim x50v... don't see a menu option to map keys
Moderator: ScummVM Team
On axim x50v... don't see a menu option to map keys
Am I blind? Also, I guess the pocketpc version doesn't have save game thumbnails?
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- Posts: 5
- Joined: Sun Oct 30, 2005 9:01 pm
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- Posts: 5
- Joined: Sun Oct 30, 2005 9:01 pm
Hello,
@rebelscumm; yes, if you mapped a key ... I think, double "tipping" on top of the screen will hide / unhide the menu bar (please refer to arismes Readme-WinCE included in the Package).
You can delete the key mappings with an text editor in the ini file. When you start a game the next time, which needs key mappings, the key mapping dialog will appear.
PocketScumm stores Thumbnails, but they are not shown within PocketScumm. But copy the savegeams to a PC, and you will see them, but with wrong colors.
kind regards
Frank
@rebelscumm; yes, if you mapped a key ... I think, double "tipping" on top of the screen will hide / unhide the menu bar (please refer to arismes Readme-WinCE included in the Package).
You can delete the key mappings with an text editor in the ini file. When you start a game the next time, which needs key mappings, the key mapping dialog will appear.
PocketScumm stores Thumbnails, but they are not shown within PocketScumm. But copy the savegeams to a PC, and you will see them, but with wrong colors.
kind regards
Frank
The problem is that the key mapping screen will only appear when starting a newly added game that doesn't have any keymappings in the ini file.Arisme wrote:I had no problems to do that. What's the issue exactly ? Do you get the mapping menu at all ?But if you want to change or add key mappings, not in this version yet.
If you want to change your mappings later, you can't since there is no key mapping button in the menu. The workaround is to manually add the mappings to the ini file (ug) or delete the mapping from the ini and have the mapping screen popup upon game start.
When I click the menu icon, I see:
[resume] [load] [save] [options] [help] [about] [quit]
If I click [optiions], I see:
[music volume] [sfx volume] [speech volume]
[ ] show subtitles [ ] enable speech
See? No key mapping button. And what happened to the main volume slider from 0.7.x?
Tried the mt32 emulation (I have the roms). It sounds differnt so I assume it's working. I'm amazed that it runs so well on my x50v... I was afraid it would slow everything down.
I'm wasn't sure if I should start a new topic or just piggyback this one. Since Arisme is already responding to this, add my comment here.
I'm running v0.8.0 on an IPAQ RX3115 w/2003SE and I also don't see a menu option to map keys. When I first start PocketScummVM and see the list of playable games, I tap the "Options" button and all I get is a "Graphics" tab, an "Audio" tab, a "MIDI" tab, and a "Paths" tab. None of the tabs have anything on them that relates to remapping keys.
When I tried editing an individual game, ie. Sam and Max, all I get is a "Game" tab, a "Paths" tab, a "Gfx" tab, an "Audio" tab, a "MIDI" tab, and a "Volume" tab. Again, none of the tabs have anything on them that relates to remapping keys.
And like badbob001 stated above, when I click the menu icon after the game starts, all I get are "Resume", "Load", "Save", "Options", "Help", "About", and "Quit" buttons.
Oh, and to answer Arisme's question above, I don't get a mapping menu at all, unless, as stated above, I start the game from scratch with a clean scummvm.ini file, or edit the existing scummvm.ini file and delete existing key definitions.
Thanks for your time,
Ron.
I'm running v0.8.0 on an IPAQ RX3115 w/2003SE and I also don't see a menu option to map keys. When I first start PocketScummVM and see the list of playable games, I tap the "Options" button and all I get is a "Graphics" tab, an "Audio" tab, a "MIDI" tab, and a "Paths" tab. None of the tabs have anything on them that relates to remapping keys.
When I tried editing an individual game, ie. Sam and Max, all I get is a "Game" tab, a "Paths" tab, a "Gfx" tab, an "Audio" tab, a "MIDI" tab, and a "Volume" tab. Again, none of the tabs have anything on them that relates to remapping keys.
And like badbob001 stated above, when I click the menu icon after the game starts, all I get are "Resume", "Load", "Save", "Options", "Help", "About", and "Quit" buttons.
Oh, and to answer Arisme's question above, I don't get a mapping menu at all, unless, as stated above, I start the game from scratch with a clean scummvm.ini file, or edit the existing scummvm.ini file and delete existing key definitions.
Thanks for your time,
Ron.
Hello,
@adiro69: You can map a Key for the keyboard . And it will apear automatically every time it is needed. The Toolbar can be hidden/unhidden by double tapping on the top of the screen.
@badbob001: Only selecting "True Roland MT-32" does NOT enable the MT-32 emulator. It just changes something for midi playback (Readme):
regards
Frank
@adiro69: You can map a Key for the keyboard . And it will apear automatically every time it is needed. The Toolbar can be hidden/unhidden by double tapping on the top of the screen.
@badbob001: Only selecting "True Roland MT-32" does NOT enable the MT-32 emulator. It just changes something for midi playback (Readme):
The real MT-32 emulator is activated in the "Audio" Menu by selecting "MT-32" as "Music Driver". This option is of cause not available on PocketPC.If --native-mt32 is specified, ScummVM will treat your device as a real
MT-32. Because the instrument mappings and system exclusive commands of
the MT-32 vary from those of General MIDI devices, you should only
enable this option if you are using an actual Roland MT-32, LAPC-I, CM-64,
CM-32L, CM-500, or GS device with an MT-32 map.
regards
Frank
Apparently, either from oversite or for some other reason, the key mapper has been removed from the 0.8.0 version of ScummVM pocket. I know, because I easily found it under Options>Misc in the last version. However, you can still map keys. You just need to have ScummVM run a game that actively needs a 2nd mouse button, like Full Throttle or Monkey Island 3.
Also, I could really do wtihout the thumbnail feature, it just doesn't seem to work well with ScummVM PocketPC.
Kevin
Also, I could really do wtihout the thumbnail feature, it just doesn't seem to work well with ScummVM PocketPC.
Kevin