![Smile :)](./images/smilies/icon_smile.gif)
First and foremost is the dependency on GAPI, which is not supported on virtually all PNAs currently on the market. Of course, there is always the GAPI for HPCs, but it supports only a limited number of mostly old devices - if you're the happy owner of a current-generation PNA, you're pretty much out of luck. Question to the developers: Is it possible to optionally use a different graphics API that is also supported by non-PocketPC CE devices without deep structural changes to the ScummVM architecture? If so, how much of an effort do you think it would be?
Another point is display size and orientation. While PocketPCs mostly use QVGA or VGA portrait as the default resolution, QVGA landscape is very common among PNAs - but 480x272 occurs more and more often. A truly PNA-compatible ScummVM would need to support this resolution and either scale games to it, or use the remaining display space for something sensible, like a menu bar or keyboard.
Maybe I'm the only one that believes this would be an interesting project - what does everybody else think?