Lost in Time
Moderator: ScummVM Team
Lost in Time
Hello,
as Coktel Visions "Lost in Time" is on the best way of beeing playable with ScummVM, I did a little ebay research.
I found several people offering something called "Lost in Time Part 1 & 2" coming on 11 Disks or 1 CD (seems to be Multilingual)
Are both games supported
I'am especially curious as no 2nd "part" is mentioned on the according mobygames site...
Kind regards Vorph
as Coktel Visions "Lost in Time" is on the best way of beeing playable with ScummVM, I did a little ebay research.
I found several people offering something called "Lost in Time Part 1 & 2" coming on 11 Disks or 1 CD (seems to be Multilingual)
Are both games supported
I'am especially curious as no 2nd "part" is mentioned on the according mobygames site...
Kind regards Vorph
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: Lost in Time
According to the Wikipedia article about the game, the game was originally split into two parts that were sold separately. The CD version, and later floppy releases, were not split like that.Vorph wrote: I found several people offering something called "Lost in Time Part 1 & 2" coming on 11 Disks or 1 CD (seems to be Multilingual)
Are both games supported
If I understand that correctly, any CD release will have both part 1 and part 2. I know DrMcCoy, who is doing all the work on supporting the game, has a floppy version, but I don't know which one. I have the CD version, and so far the game is working fairly well for me, except for glitches in the animated cutscenes. I haven't played through the whole thing yet, though.
.
Oh that sounds G R E A T !!!!!!!!!
because LiT is so hard to configure in DosBox and runs not in Win95/98
and needs tons of free konv. memory.....aso, ect, pp,
I will try instantly the new SVN (or howsoever you name it)
and a BIG ' thank you', DrMcCoy for making it playable in ScummVM !!!!!
ko (enthuastically)
P.S.: If anyone of the ScummVM developers wants a CD Version: please write a PM to me !!!
Oh that sounds G R E A T !!!!!!!!!
because LiT is so hard to configure in DosBox and runs not in Win95/98
and needs tons of free konv. memory.....aso, ect, pp,
I will try instantly the new SVN (or howsoever you name it)
and a BIG ' thank you', DrMcCoy for making it playable in ScummVM !!!!!
ko (enthuastically)
P.S.: If anyone of the ScummVM developers wants a CD Version: please write a PM to me !!!
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
The English CD version has the sound as one long audio track on the CD. I assume the German version is similar. Possibly even identical, as my CD version includes German subtitles. Like with other such games, ScummVM can play the sound from a compressed audio file as well. See the README file for further details.kosuan wrote:.
I have tried the english floppy version, runs fine.
From a German CD Version I can't hear musik, no speech either.
I made an Image from the CD and extracted that into a folder.
Unfortunately CD Rom on the PC decreased function , so i could not run the Game from CD directly.
.
So i've read the Readme - especially chapter 7 - but must confess
it doesn't make it really clear to me what i should do next.
Do i have to compress the Audio file in what form, can i do it with iTunes maybe
So, if you could elaborate a little more on the subjekt i might get it too.... maybe
thankx, ko
So i've read the Readme - especially chapter 7 - but must confess
it doesn't make it really clear to me what i should do next.
Do i have to compress the Audio file in what form, can i do it with iTunes maybe
So, if you could elaborate a little more on the subjekt i might get it too.... maybe
thankx, ko
- sanguinehearts
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- Location: Hampshire, United Kingdom
- eriktorbjorn
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- Joined: Mon Oct 31, 2005 7:39 am
I'm not familiar with what iTunes can or can't do. When a game tries to play CD audio track N, ScummVM will look for the following files:kosuan wrote:.
So i've read the Readme - especially chapter 7 - but must confess
it doesn't make it really clear to me what i should do next.
Do i have to compress the Audio file in what form, can i do it with iTunes maybe
So, if you could elaborate a little more on the subjekt i might get it too.... maybe
trackN.flac
trackN.fla
trackN.ogg
trackN.mp3
These files are assumed to be FLAC, Ogg Vorbis or MP3 files, depending on their names. The first audio track on the CD is track number 1. (Some programs may think it's track 2, since they count the data track as well.) ScummVM will use the first of these files that it finds. At least in the development version, ScummVM will try both with or without zeroes to pad the number to two digits, e.g. if N is 5 it tries both "track5" and "track05". (I didn't know that until now, so I don't know how old that feature is.)
If all else fails, ScummVM tries to play the audio track directly from the CD.
.
Now finally a got it working.
I had such a hard time with this particular game
and tried so often under Win98 and Dos - futile, useless...
And now it's so simple .... indescribably ...
and i used it to compress the Audio file to an mp3, 192kb/sec 44100somewhat
I named the compressed Audio 'track01.mp3' , putted it into the game directory and started the game as usual in ScummVM.
Already from the first scene i may say that the CD Version has some additional views, and the music is quite different from the floppy version. And it's with a little speech in the cutscenes.
And it 's a great game, with atmosphere, fine GUI and cool graphics.
Thanks to the whole ScummVM-Team and especially to DrMcCoy .....
ko
Now finally a got it working.
I had such a hard time with this particular game
and tried so often under Win98 and Dos - futile, useless...
And now it's so simple .... indescribably ...
So, iTunes is kind of an extended frontend for some Quicktime routines (and a bit more ...)eriktorbjorn wrote:......I'm not familiar with what iTunes can or can't do. ....
and i used it to compress the Audio file to an mp3, 192kb/sec 44100somewhat
I named the compressed Audio 'track01.mp3' , putted it into the game directory and started the game as usual in ScummVM.
Already from the first scene i may say that the CD Version has some additional views, and the music is quite different from the floppy version. And it's with a little speech in the cutscenes.
And it 's a great game, with atmosphere, fine GUI and cool graphics.
Thanks to the whole ScummVM-Team and especially to DrMcCoy .....
ko
So, what are the DATA files that the game need to run ?
I got the CD version.
I mean, there are a lot of files on the source folder and a INN folder inside of it.
The strange thing is, without the audio track/cd on drive, the game is playing all the sound. I mean, music, the talking, ambiance, is it really supose to work like that ? Worked the same way. I mean. When it call for that track ?
Just curiosity... thanks.
I got the CD version.
I mean, there are a lot of files on the source folder and a INN folder inside of it.
Ok, there's really one audio track on it. Just ripped it from my CD, one mp3 file, 52min of audio. Conversations, sounds....eriktorbjorn wrote:The English CD version has the sound as one long audio track on the CD.
The strange thing is, without the audio track/cd on drive, the game is playing all the sound. I mean, music, the talking, ambiance, is it really supose to work like that ? Worked the same way. I mean. When it call for that track ?
Just curiosity... thanks.
- DrMcCoy
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I can't check right now because the CD (thanks again, kosuan ) is already packed away for transport to my new flat and my desktop machine just died on me, but I think it wasn't that different from the floppy version (+ the audio track).saulob wrote:So, what are the DATA files that the game need to run ?
So you'd need *.stk, *.itk and *.ltk.
Hmm, what do you mean?saulob wrote:The strange thing is, without the audio track/cd on drive, the game is playing all the sound. I mean, music, the talking, ambiance, is it really supose to work like that ? Worked the same way. I mean. When it call for that track ?
INN = ImagiNation Network (not needed)saulob wrote: I mean, there are a lot of files on the source folder and a INN folder inside of it.
Just tested myself and without the audio track there is no music and voices (only sound efects).saulob wrote: The strange thing is, without the audio track/cd on drive, the game is playing all the sound. I mean, music, the talking, ambiance, is it really supose to work like that ? Worked the same way. I mean. When it call for that track ?
DrMcCoy: By the way, does the CD version has all the subtitles in the DATA files, or only those who aren't in the audio track?
- DrMcCoy
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I just checked and you additionally need the lost.lic, it's the "index" for the CD audio track.DrMcCoy wrote:So you'd need *.stk, *.itk and *.ltk.
For non-English text, the spoken lines in the audio track are subtitled with your chosen language. When you've chosen English, they aren't.fac wrote:DrMcCoy: By the way, does the CD version has all the subtitles in the DATA files, or only those who aren't in the audio track?