what are the minimun requeriments to port scumm to a machine?
mem, cpu, graphical capabilities?
i ask for the minimum minimun minimun requeriments

regards
Moderator: ScummVM Team
The C64 version of Maniac Mansion uses hardware sprites for all "guys" on screen. To the best of my C64 knowledge, without hardware sprites Maniac Mansion is impossible to code on a C64 because it would be way too slow to redraw the "guys" every time they move. You would also get lots of color clashes because of the 8x8 multicolor charset graphics used on the C64.yokmismo wrote:on games like maniac mansion 1 & monkey island 1 (cga/ega grafics 4/16 colors), pure 2d low resolution, hardware sprites are so important? [...]
perhaps i'm missing something important with this games? seems only 2d static graphics with 1 or 2 guys on the screen at the same time...
Well, he didn't say anything about using SDL on his hardware platform. In fact, he talked about writting his own Scumm interpreter in assembly language.Kaminari wrote:the SDL library alone would eat more than half of your RAM. Even with an extremely optimized backend with support for hardware sprites and sound virtualization (YM3812 to YM2149 wrapper), I don't give a chance to the Z80.
ScummVM for AmigaOS 3 is not particularly fast and requires a 68060 at 50 MHz to run decently.