ScummVM on 64-bit Windows?
Moderator: ScummVM Team
ScummVM on 64-bit Windows?
I've recently upgraded (if that's really the right way to describe it) to Windows XP x64 Edition and don't seem to be able to get ScummVM to run any more, so I was just wondering if anyone else had tried it.
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Eugene
Eugene
- lavosspawn
- ScummVM Developer
- Posts: 91
- Joined: Wed Nov 02, 2005 9:22 pm
- Location: Dortmund, Germany
- lavosspawn
- ScummVM Developer
- Posts: 91
- Joined: Wed Nov 02, 2005 9:22 pm
- Location: Dortmund, Germany
yes, but given that ScummVM uses only 32 bit datatypes and stuff, does it actually make any kind of difference?
"It gives you the feeling" does not exactly justify the additional work of producing special binaries and testing games on yet another platform, does it?
But well, maybe I'm completely wrong about this. That's why I'm asking.
"It gives you the feeling" does not exactly justify the additional work of producing special binaries and testing games on yet another platform, does it?
But well, maybe I'm completely wrong about this. That's why I'm asking.
No you're not wrong at all! I wouldn't think a native 64bit version is worthwhile given the extra effort required and for no benefit. WoW64 is a very good layer on which 32bits can run in 64bit Windows (I've not had any issues).
Problem is AMD and now Intel pushed the 64bit tech without any real reason [for the desktop] and people simply want to use it I guess
Problem is AMD and now Intel pushed the 64bit tech without any real reason [for the desktop] and people simply want to use it I guess
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- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Yep, I have tested Win64 at my neigbors some while ago.
Windows-On-Windows64 made Intels and AMDs efforts for emulating 32-Bit in harware look like a lame duck. Unbelievable good job they did with the performance on both 64Bit and especially 32-Bit.
We tried out all the games, all the tools and programs he had, without any glitches except some driver issues, which are already solved by now.
The only thing that didn't work was a system-level defrag programm from Raxco Soft. But it probably also got updated by now.....
For those out there who are doing music with their PCs.
Get a look on Cubase SX 3.1 64-Bit. Now THAT'S performance.....
For those using UAD or MOTU cards, not finding a 64-Bit driver:
Email them, they send you quite advanced 64-Bit beta drivers if you ask
Windows-On-Windows64 made Intels and AMDs efforts for emulating 32-Bit in harware look like a lame duck. Unbelievable good job they did with the performance on both 64Bit and especially 32-Bit.
We tried out all the games, all the tools and programs he had, without any glitches except some driver issues, which are already solved by now.
The only thing that didn't work was a system-level defrag programm from Raxco Soft. But it probably also got updated by now.....
For those out there who are doing music with their PCs.
Get a look on Cubase SX 3.1 64-Bit. Now THAT'S performance.....
For those using UAD or MOTU cards, not finding a 64-Bit driver:
Email them, they send you quite advanced 64-Bit beta drivers if you ask
You ARE running in "some kind of compatibility mode" actually: The WoW64-Layer.clem wrote:I guess 32bit would give the subjective feeling you run in some kind of compatibility mode
I'd also like a 64-Bit build for my Win64, also I must admit that I don't see any real advantages with a low-tech-app like ScummVM.
BTW: The Linux guys compile it 64-Bit also on a Linux64, don't they?!
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- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Okay, now I'm confused.
I just reinstalled the normal 32bit version to see where it was hanging, and it works. Possibly it was a dll or lib that ScummVM uses that needed recompiling for 64bit? Or maybe my PC was just being retarded...
I should maybe also mention that I didn't do any kind of 64bit optimisations (datatypes and stuff) when I rebuilt it on my machine - I literally downloaded the source code, messed about a bit with the Visual Studio project that was included (it seemed to be out-of-date compared to the source code), and rebuilt it. That got it work where it hadn't before...
I just reinstalled the normal 32bit version to see where it was hanging, and it works. Possibly it was a dll or lib that ScummVM uses that needed recompiling for 64bit? Or maybe my PC was just being retarded...
I should maybe also mention that I didn't do any kind of 64bit optimisations (datatypes and stuff) when I rebuilt it on my machine - I literally downloaded the source code, messed about a bit with the Visual Studio project that was included (it seemed to be out-of-date compared to the source code), and rebuilt it. That got it work where it hadn't before...