P1i (UIQ3): compressing sound to mp3

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[im]Samson
Posts: 4
Joined: Thu Sep 13, 2007 12:50 pm

P1i (UIQ3): compressing sound to mp3

Post by [im]Samson »

I have been able to install scummvm on this device without any problems. The monkey island games and Day of the tentacle work like a charm. (However, Beneath a steel Sky crashes whenever I press the button to start the game.)

As I have read, it seems that you need to compress the original sound files of these games in order to have sound on the mobile phone.

With DOTT, I used the lame open-source converter and the sou_converter to convert the MONSTER.SOU to the MONSTER.SO3 format. But I still don't get any audio.

I already renamed the file to MONSTER.mp3 but it still doesn't work.

What do I need to do to make the sound work?

Thx..
[im]Samson
Posts: 4
Joined: Thu Sep 13, 2007 12:50 pm

Post by [im]Samson »

The file output was only 1.5 mb but that doesn't seem to matter. It works on my pc.
[im]Samson
Posts: 4
Joined: Thu Sep 13, 2007 12:50 pm

Post by [im]Samson »

I got the music working when I changed the sound driver from 'default' to 'pc speaker' or 'adlib'

But the speech still doesn't work.
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eriktorbjorn
ScummVM Developer
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Joined: Mon Oct 31, 2005 7:39 am

Re: P1i (UIQ3): compressing sound to mp3

Post by eriktorbjorn »

[im]Samson wrote: I already renamed the file to MONSTER.mp3 but it still doesn't work.
I don't really know anything about the SymbianOS port, but doing that is almost certainly wrong. The standard version of ScummVM will never look for monster.mp3, but it might look for monster.so3.
[im]Samson wrote: The file output was only 1.5 mb but that doesn't seem to matter. It works on my pc.
That sounds small, but if it's the floppy version of the game (which, I'm told, only has speech in the intro) it could be right.
[im]Samson wrote: I got the music working when I changed the sound driver from 'default' to 'pc speaker' or 'adlib'

But the speech still doesn't work.
As you may have guessed, speech and music are two completely different things. The speech for Day of the Tentacle is in the monster.sou, the music is in the game's main data files, along with graphics etc.

I don't know what the default music driver for SymbianOS is, but the music is either played as MIDI or (emulated) Adlib. I don't remember if this game has PC speaker music. I don't think it does, and either way ScummVM only supports (emulated) PC speaker / PCjr music in some of the older SCUMM games. If you told it to use the PC Speaker music, it probably silently fell back on Adlib anyway.
[im]Samson
Posts: 4
Joined: Thu Sep 13, 2007 12:50 pm

Post by [im]Samson »

I got it all to work.

You were right. After I renamed the file to a *.so3 extension, and set the driver to adlib again, the sound worked like it should

Thanks for the usefull information
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