Goblins III, M3-SD, lockup after developer logo movie
Moderator: ScummVM Team
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- Posts: 13
- Joined: Sun Sep 02, 2007 10:27 pm
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- Posts: 13
- Joined: Sun Sep 02, 2007 10:27 pm
Just noticed that (with this fix? Can't tell) the game locks up at loading/saving if the savedir (scummvm setting) has been set to a directory that already contains. (whether it crashes on the number of files, or the number of files that aren't saves, I don't know).
Workaround is to set the save directory to an empty directory.
Workaround is to set the save directory to an empty directory.
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- Posts: 13
- Joined: Sun Sep 02, 2007 10:27 pm
I also got Issues on Saving with my R4DS so your not the Only one.
But on the other hand, I just used the files you posted in the beginning and it worked fine for me (except the Saving).
Already finished the first level about 15 times with several configurations and still locks up on Saving.
Edit: I tried to use the PC version with the exact same files as shadowcode in his startpost and this version worked just fine, text is in English in stead off my French DS version (don't know why). And I can save easily, after a While i found the way how to load a Savegame on the DS version but that didn't accept gob3.s00
PS. Is it normall that the ScummVM start screen isn't very clear while everything is so small?
But on the other hand, I just used the files you posted in the beginning and it worked fine for me (except the Saving).
Already finished the first level about 15 times with several configurations and still locks up on Saving.
Edit: I tried to use the PC version with the exact same files as shadowcode in his startpost and this version worked just fine, text is in English in stead off my French DS version (don't know why). And I can save easily, after a While i found the way how to load a Savegame on the DS version but that didn't accept gob3.s00
PS. Is it normall that the ScummVM start screen isn't very clear while everything is so small?
Have you set a save path in the options screen? Shadowcode mentioned that saving works fine if this isn't set.I also got Issues on Saving with my R4DS so your not the Only one.
Are you using the latest version of ScummVM DS downloaded from the downloads page here? http://www.scummvm.org/downloads.php
Earlier betas had problems saving in Goblins 3 which were fixed in the final release.
Well, shadowcode did say that the CD version didn't even boot for him, so I find it odd that you can play the game at all. It seems that the different language versions of Goblins 3 are more different than I would have thought. The version I tested was the English floppy version.
I'll have to see if I can take a look at this for the next version.
I'll have to see if I can take a look at this for the next version.
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- Posts: 13
- Joined: Sun Sep 02, 2007 10:27 pm
Not sure if this applies to the DS port (it probably does), but there appears to be a bug in the gob engine that makes the CD version of gob3 crash on a large number of "non-standard" platforms (PSP, DreamCast, WinCE, etc.), see also: this bug report.shadowcode wrote:Has anyone gotten the CD version of GOB3 to work on the NDS?
Unfortunately though, none of the porters seem to own the CD version of Goblins 3, and the main gob engine developer doesn't have a platform where it crashes on, so this has yet to be fixed.