Turn off double tap as right click
Moderator: ScummVM Team
Turn off double tap as right click
I did a search and couldn't find anything on this, so is there a way to make double tapping not a right click? This is making Zak and COMI a pain, I can't get stuff out of my inventory in COMI because of it. What is the time lapse for it to be considered a right click? If I knew that I could just count, I guess. Thanks in advance.
Could I just do it myself? I'm not new to coding, I've got quite a bit of experience. I just thought it was something on the PDA side rather than ScummVM.knakos wrote:A double tap is registered when the second tap occurs within 5 pixels and 1 sec of the first one. If you don't mind, please submit a feature request to add a configuration variable which sets the time limit (and consequently, setting it real low, like 0, would turn double tapping off).
Of course, if you recompiled the wince port of scummvm. The process is documented in the wiki (hopefully this will get a lot more simpler soon). The line you need to change is in wince-sdl.cpp, in ::pollEvent, in the SDL_MOUSEBUTTONDOWN case, if that specific 'if' where there is a '< 1000' clause, make it something like '< 1'. Also, please use the source tarball from the 0.10.0 release and not the svn because it has not been updated recently, as I'm checking out some stuff off a frozen development copy.
Is this feature planned to be applied? With the actual version it´s a pain to play the air plane scene of zak.
(http://forums.scummvm.org/viewtopic.php ... hlight=zak and others...)
I compiled a version with double tap off lie you suggested and now its really easy to play the game.
An alternative solution could be to disable click / double click if a key is mapped to the corresponding click function.
(http://forums.scummvm.org/viewtopic.php ... hlight=zak and others...)
I compiled a version with double tap off lie you suggested and now its really easy to play the game.
An alternative solution could be to disable click / double click if a key is mapped to the corresponding click function.
spookypeanut has already sumitted a patch which will be included in next version for this.