Going from EGA to VGA

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
md5
ScummVM Developer
Posts: 2250
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Going from EGA to VGA

Post by md5 »

I was just browsing through several game screenshots in Mobygames. It's quite interesting to note how much game graphics were changed and improved from the transition from EGA to VGA. I was always wondering, did the artists actually repaint everything? Did they add to existing screens? Some VGA screens seem to be enhancements over their corresponding EGA ones. Did artists have tools such as Photoshop back them? If anyone knows, please share some information, it's quite interesting :)

In any case, the graphics got a major overhaul in many games. Here are some examples:

Loom, Blacksmith's guild in EGA and VGA

Loom, storm in EGA and VGA

Loom, Lady Cygna's Grave in EGA and VGA

Monkey Island 1, title screen in EGA and VGA

Monkey Island 1, SCUMM bar in EGA and VGA

Monkey Island 1, decent looking pirate in EGA and VGA (huge difference here)

Indiana Jones 3 and the Last Crusade, title screen in Amiga and DOS 256

Indiana Jones 3 and the Last Crusade, Traveling to Venice in Atari ST and DOS 256

Indiana Jones 3 and the Last Crusade, Venice in Amiga and DOS 256

Indiana Jones 3 and the Last Crusade, At Henry's house in Amiga and DOS 256

Indiana Jones 3 and the Last Crusade, finding second marker in Atari ST and DOS 256

Indiana Jones 3 and the Last Crusade, library Roman numbers in Atari ST and DOS 256

Indiana Jones 3 and the Last Crusade, Brunwald castle in Atari ST and DOS 256

(tried to find screenshots of Zak McKracken, but Mobygames doesn't have screenshots from the FM-TOWNS version)

Edit: Added some Indy 3 examples
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

Deluxe Paint seems to have been the "Photoshop" of the 80s/early 90s

the article even mentions Monkey Island as one of the games it was used for
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

ATMachine has a more in-depth comparison of various LucasArts and Sierra games.
User avatar
md5
ScummVM Developer
Posts: 2250
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 »

Thanks guys, nice links :) (especially clone2727's one) - quite interesting info 8)
Post Reply