![Smile :-)](./images/smilies/icon_smile.gif)
Sadly, I do admit that using your finger to press buttons is sometimes prone to error. It might be worth investigating adding a virtual mouse, a bit like the Keyboard-Mouse support in the SDL backend. Perhaps a virtual mouse that could be turned off/on, so if you had a fiddly bit to do in a game, you could use the virtual mouse to do it, then turn it off afterwards.
Got audio running now too. It even manages to run Full Throttle.
sev- Yes, I'd love to join the development team and contribute my changes. I'll need to sync up to the latest SVN code and get it running again there and then I'll post my patches.
Regarding load & save, I realise ScummVM handles that already. I was more talking about hooking up the application suspend & resume messages to tell ScummVM to save & load your game.
I don't know much about adding save game loading to the launcher. Haven't looked at that yet.
I'm debating whether it would be worth adding a native Cocoa-based launcher to the iPhone version. Anything thoughts? Would that be frowned upon? It looks like the Windows CE version does it.