ScummVM iPhone icon
Moderator: ScummVM Team
ScummVM iPhone icon
First of all, thanks a ton for this, Vinterstum! It's an awesome piece of software already (I can confirm it runs on 1.0.2 as well, btw., after I set the permissions of the files to 775.)
Well, in order to contribute something to it, I've created an icon for it, that fits better to the original icons found on the iPhone (using the exact same dimensions, border radius, gradients, shadow..). Feel free to include it in any upcoming release!
There we go:
Oh, and, I can also confirm that the mouse cursor could be moved a few pixels up and left. And also, is it possible to shift the whole game 1 pixel to the right? With my German version of MI1 (the only game I tested so far) it is slightly off (text to the left is cut off, and 1 line of extra pixels to the right appears). That's not something major of course
In any case, thanks!
(Edit: embedded the image to the post, instead of having just a link to it.)
Well, in order to contribute something to it, I've created an icon for it, that fits better to the original icons found on the iPhone (using the exact same dimensions, border radius, gradients, shadow..). Feel free to include it in any upcoming release!
There we go:
Oh, and, I can also confirm that the mouse cursor could be moved a few pixels up and left. And also, is it possible to shift the whole game 1 pixel to the right? With my German version of MI1 (the only game I tested so far) it is slightly off (text to the left is cut off, and 1 line of extra pixels to the right appears). That's not something major of course
In any case, thanks!
(Edit: embedded the image to the post, instead of having just a link to it.)
Last edited by rotane on Thu Nov 22, 2007 11:02 am, edited 1 time in total.
- Vinterstum
- ScummVM Developer
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Nice, thanks! I was hoping someone would do this at some point . At the moment I'm just copying in an icon from another port, this will be much better.rotane wrote: Well, in order to contribute something to it, I've created an icon for it, that fits better to the original icons found on the iPhone (using the exact same dimensions, border radius, gradients, shadow..). Feel free to include it in any upcoming release!
There we go:
http://hoffer.cx/data/scumm01.png
Ah wasn't aware of the 1 pixel offset issue, thanks .rotane wrote: Oh, and, I can also confirm that the mouse cursor could be moved a few pixels up and left. And also, is it possible to shift the whole game 1 pixel to the right? With my German version of MI1 (the only game I tested so far) it is slightly off (text to the left is cut off, and 1 line of extra pixels to the right appears). That's not something major of course
In any case, thanks!
Wow, you're quick!
And since I got a little excited, here's an alternative Default.png, if you wanna use it:
http://hoffer.cx/data/scumm_default01.png
(If someone could tell me where to get a higher resolution file of the logo, I'd appreciate it - I had to extract this one from the website. Not that you see the loading screen for very long, but I'm a perfectionist )
Hehe, no worries, glad I could help!Vinterstum wrote: Nice, thanks! I was hoping someone would do this at some point . At the moment I'm just copying in an icon from another port, this will be much better.
And since I got a little excited, here's an alternative Default.png, if you wanna use it:
http://hoffer.cx/data/scumm_default01.png
(If someone could tell me where to get a higher resolution file of the logo, I'd appreciate it - I had to extract this one from the website. Not that you see the loading screen for very long, but I'm a perfectionist )
Any time! I'll let you know about other games once I tested them.Vinterstum wrote: Ah wasn't aware of the 1 pixel offset issue, thanks .
Very nice icon!!rotane wrote: There we go:
http://hoffer.cx/data/scumm01.png
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I know, but this is just a custom-made Icon and I don't know which font I have to use. If you know the fontname, then let me know, so I can fix itsev wrote:The shape of S is incorrect. So, although the icons by themselves are cool, they're unacceptable.
Compare it with current icon:
Eugene
Nevertheless I wouldn't say that this Icon is "unacceptable"...
There is no font name involved, the S-shape is custom made. We do have a SVG version in our repository, see http://scummvm.svn.sourceforge.net/view ... dia/trunk/
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This may look nice inside your theme (BTW, how about a screenshot / picture of it so all of us who don't have it can enjoy the looks of it, too?)
But it still wouldn't be appropriate for an official icon, as the shape of the S is still too much distorted. You must keep the thickness of the lines, and also should keep the color variations. Else the "branding" just doesn't work. It looks *very* different from our standard "S" right now.
But it still wouldn't be appropriate for an official icon, as the shape of the S is still too much distorted. You must keep the thickness of the lines, and also should keep the color variations. Else the "branding" just doesn't work. It looks *very* different from our standard "S" right now.
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I have to say, that I never want to make an official icon, because in my opinion the actual Icon fits perfect to the other standard iPhone-Icons.fingolfin wrote:But it still wouldn't be appropriate for an official icon, as the shape of the S is still too much distorted. You must keep the thickness of the lines, and also should keep the color variations. Else the "branding" just doesn't work. It looks *very* different from our standard "S" right now.
See this scummVM-Icon as a perfect integration to the other icons in the Litho-Theme...
I don't want to make this Thread off-Topic, but here is a Screenshot of my Litho-Theme: