Custom paletted image format without palette storage

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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kaveirious
Got a warning
Posts: 27
Joined: Fri Jul 27, 2007 12:49 am

Post by kaveirious »

People:

please forget about the inferred palettes (flexible RGB). I was wrong to make of subject out of it in the first place.

I want to apologize for discussing such non-standard issues.

Please don't flame anymore on the palette issue.
Flames on the SCUMM interpreter hardware are welcome.

-kaveirious
kaveirious
Got a warning
Posts: 27
Joined: Fri Jul 27, 2007 12:49 am

Post by kaveirious »

BTW i was not planning of having the VM hardware as the sole processor in the system.

I have already built (for teaching a lab) and 2-core system with PicoBlaze -- an 8-bit processor -- (for controlling a 2x16 character LCD) and a RISC processor of mine with about 27-28 simple instructions. So the concept is to use a VM hardware and a processor for RTOS tasks (context switches basically) and everything else. Thus, general-purpose code will run on the GPP and will not utilize the VM hardware.

-kaveirious
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