markush8 wrote:
In the "MIDI" tab, what is the difference between Mixed Adlib/MIDI mode, True Roland MT-32 and Enable Roland RS mode?
Generally speaking, since I don't have an iPhone...
I don't have any first-hand knowledge of the
Roland MT-32 or
Roland GS, but I do know that LucasArts wrote several games before
General MIDI was standardized. The MIDI music for these are often written for the Roland MT-32, which uses a different set of instruments than General MIDI does. ScummVM assumes that your MIDI hardware uses General MIDI, so it tries to re-map the instruments to something that's at least approximately right. (I think there are some other differences it tries to compensate for as well.)
I'm not sure exactly what the GS mode setting does, though the README file describes it.
The "Mixed Adlib/MIDI mode" is mainly, I believe, for
Monkey Island 2. Some of the sound effects only exist as Adlib sounds, not MIDI. The mixed mode tells ScummVM to play the Adlib sound effects, even if it uses MIDI for the rest of the sound and music. In
The Legend of Kyrandia, mixed mode always uses the Adlib sound effects.