First of all, thanks for the latest version, the sleepmode is a wonderful addition, and the "ON" looks really good!
But I just discovered something weird: I opened Monkey Island 1 to test it, and the following happens:
As soon as the game starts (after the few intro scenes), Guybrush has an almost uncontrollable need to go left, and it's always the left edge of the screen. I think it has something to do with the accelerometers, because when I manage to stop him and then move my iPhone around (tilt it a bit), he immediately walks left again. I have to tab the screen to make him walk somewhere close to stop him, but when I tilt the iPhone again (or rotate it to portrait or landscape mode) he walks left again. It's even worse when the iPhone is lying flat on the desk, after a few seconds, Guybrush again starts walking left..
details:
iPhone 1.0.2
ScummVM 20071125_1039
game: Monkey Island 1 (VGA/DOS/German)
Guybrush walks left - bug in MI1
Moderator: ScummVM Team
Update:
I tried a few other games (MI2, Zak or Indy 4) and these worked fine. Then I tried MI1 again, and I could not reproduce the bug, the game behaved as it should! I also pushed the home button to return to SpringBoard and then go back into ScummVM, and it's still fine!
I'm of course happy the bug is gone, but I wonder why it was there the first time...
I tried a few other games (MI2, Zak or Indy 4) and these worked fine. Then I tried MI1 again, and I could not reproduce the bug, the game behaved as it should! I also pushed the home button to return to SpringBoard and then go back into ScummVM, and it's still fine!
I'm of course happy the bug is gone, but I wonder why it was there the first time...
Re: Guybrush walks left - bug in MI1
PS: There seem to be a lot of those here in the iPhone subforum, still our official way of handling it is what I quoted.Forum Rules. READ BEFORE POST. wrote:3a) Do not post bugreports here. See the FAQ answer on how to report bugs properly. The appropriate place for those is the Bug Tracker. Same goes for Feature Requests.
I'm sorry, I just continued the trend of posting it here, because I thought it'd be appropriate for this port*. But I will refrain from doing it in the future. Apologies.
* quoting md5: Please, make new threads with any problems/suggestions you want to make - (source)
* quoting md5: Please, make new threads with any problems/suggestions you want to make - (source)
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
Hmm... I don't actually have any code for reading out accelerometer data at all, so this is weird .
As for bugs: Since the port is still under heavy development and isn't "official" yet (as in, it's not been a part of any official ScummVM release), the forum is easier. Once it's in a more finished state (should be soon), the tracker is of course more appropriate.
As for bugs: Since the port is still under heavy development and isn't "official" yet (as in, it's not been a part of any official ScummVM release), the forum is easier. Once it's in a more finished state (should be soon), the tracker is of course more appropriate.
Hehe well, the accelerometer was just a wild guess. And since the bug first appeared after switching from landscape to portrait mode and back, I figured it was the accelerometer that noticed which mode was to use..
But since I still can't reproduce the bug, I assume it must've been something else (maybe another app running in the background, or just dirt on the screen?), I don't know. You can forget it for now, but if I come by it again, I'll report back.
But since I still can't reproduce the bug, I assume it must've been something else (maybe another app running in the background, or just dirt on the screen?), I don't know. You can forget it for now, but if I come by it again, I'll report back.
That was certainly NOT the way I meant it to be. There are different kinds of "problems": for example, when you're not able to run a game at all, the forums would be the most logical place to ask why (since it works for other users, so it's something that the user himself is not doing correctly). The bug tracker is there for BUGS in ScummVM itself. Please don't confuse these tworotane wrote:I'm sorry, I just continued the trend of posting it here, because I thought it'd be appropriate for this port*. But I will refrain from doing it in the future. Apologies.
* quoting md5: Please, make new threads with any problems/suggestions you want to make - (source)
Basically a port is 'official' if we support it and since we got an iPhone subforum it is 'official'.Vinterstum wrote:As for bugs: Since the port is still under heavy development and isn't "official" yet (as in, it's not been a part of any official ScummVM release), the forum is easier. Once it's in a more finished state (should be soon), the tracker is of course more appropriate.
Hi,
I also had exactly the same problem as Rotane, and again just a one off. It happened when leaving the MI map screen and going to the lookout point screen on Melee. Guybrush just walked as far left on up as he could. Clicking back in the centre of the screen - Guybrush would walk to the click but then walk back to the top left again. Restarting Scummvm fixed this and it didn't happen again.
Probably happened with a couple of versions old build, and a UK iPhone running 1.1.1.
Cheers
I also had exactly the same problem as Rotane, and again just a one off. It happened when leaving the MI map screen and going to the lookout point screen on Melee. Guybrush just walked as far left on up as he could. Clicking back in the centre of the screen - Guybrush would walk to the click but then walk back to the top left again. Restarting Scummvm fixed this and it didn't happen again.
Probably happened with a couple of versions old build, and a UK iPhone running 1.1.1.
Cheers