As I imagined it, people using AGS would still have to target ScummVM, but it would let them do so if they wished
(with the added ease-of-game-cheating that adds by using an open engine)
or not. It would also allow people who want to makes games to play under ScummVM have an option rather than the only working one just now: AGI. It would also stop people asking this question every 5 minutes on the forum
from the AGS FAQ (as outdated as it may seem, it's on the HP and therefore active)
Q. Then can I have the source code, to port it myself?
A. Sorry, AGS is not open-source. There are many reasons for this which I will not go into here. The main two are:
(1) I made another application open-source in the past, and someone took it, changed the copyright and tried to release it as their own
(2) The AGS file formats are proprietary to make it harder for people to "hack" other people's games. If the source code was available, it would be easy for someone to write some sort of de-compiler for use with other peoples games.
Theres a reason behind the AGS author's decision
That FAQ is ancient and was written when handhelds were pretty rubbish. I'm sure a GP2x could handle AGS,
See above, if theres a newer FAQ up, please share a link
and to the second point, do you KNOW or do you THINK?
Is there somewhere I can chat with someone in the scummvm team who understands such things to get an idea of how to get started?
taken from the really up-to-date
Wiki Manual
Contacting the developers
The easiest way to contact the ScummVM team is by submitting bug reports (see reporting-bugs) or by using our forums. You can also join and email the scummvm-devel mailing list (see [1]). Or chat with us on IRC (channel #scummvm on irc.freenode.net).
edit: no bold, no underlines, hmm