Kyrandia2:HOF on scummvm

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0AzK0
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Kyrandia2:HOF on scummvm

Post by 0AzK0 »

Is it working in current version? First Kyrandia works perfect. What`s about Kyrandia 2 and 3?
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eriktorbjorn
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Re: Kyrandia2:HOF on scummvm

Post by eriktorbjorn »

0AzK0 wrote:Is it working in current version? First Kyrandia works perfect. What`s about Kyrandia 2 and 3?
There has been some work done on Kyrandia 2, but so far all you can actually do is look at the main menu and play the intro. (Last time I tried it, it was a bit glitchy, and I think some of it was still missing.)

For Kyrandia 3, we have decoders for the sound and the cutscene moves (others had already figured out the format, so it was just a matter of implementing it from their specifications). Like Kyrandia 2, it's just enough to be able to look at the main menu and play the intro. Neither game is even remotely playable yet.

It seems likely to me that the games will eventually be supported, but I don't think anyone can predict when it will happen. Many of the individual game engines have maybe one or two developers who actually understand it, and when they're busy with other things (or just not in the mood), development can grind to a halt for long periods of time.
musse75
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Re: Kyrandia2:HOF on scummvm

Post by musse75 »

eriktorbjorn wrote:
0AzK0 wrote:Is it working in current version? First Kyrandia works perfect. What`s about Kyrandia 2 and 3?
There has been some work done on Kyrandia 2...

...development can grind to a halt for long periods of time.
:arrow: Any progress With Kyrandia 2 and 3 :?:

Im playing now Kyrandia 1 on my SonyEricsson P1i with ScummVM 0.10.0 (Symbian UIQ 3 version) and I cant wait until Kyrandia 2 and 3 will start to work! :D

Thanx for a great program!
/Musse
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Raziel
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Post by Raziel »

@musse75

You won't believe this, so you'd better grab a chair...there's a WIKI :-o

;-)
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eriktorbjorn
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Re: Kyrandia2:HOF on scummvm

Post by eriktorbjorn »

musse75 wrote: :arrow: Any progress With Kyrandia 2 and 3 :?:
There was some recent work done on Hand of Fate, but I don't know how much is left to do. It's possible to walk around in the game, and even interact with some things. But since the inventory doesn't appear to work, it's not really playable.

As far as I know, there has been no further work done on Malcolm's Revenge.
musse75
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Post by musse75 »

Raziel wrote:@musse75

You won't believe this, so you'd better grab a chair...there's a WIKI :-o

;-)
I grabbed the chair and now I believe! :D
eriktorbjorn wrote: There has been some work done on Kyrandia 2...

For Kyrandia 3...

It seems likely to me that the games will eventually be supported...
Im hoping for the best and as soon as possible! :D
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CrisGer
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Post by CrisGer »

As one of the greatest supporters of the Kyrandia series, I also add my encouragement and support to the Kyrandia II project, tho i must way i appreciate how much you all have given us already. It is like asking for more when you have heaped us with gifts :)

Kyrandia II is one of the classics and masterpieces of game literature as both an art piece and a game, and voiced, it is superb, if i can help with any needed files from the full voiced version let me know, and i will continue to cheer quietly for this project. And happiest of holidays to you all. :)
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