Lands of Lore: The Throne of Chaos on iPhone et al.
Moderator: ScummVM Team
Lands of Lore: The Throne of Chaos on iPhone et al.
Just wondering if it is possible to port this game. If you have played it, you know why I am requesting it. I still think that it is one of the best games ever made. From the voice of Patrick Stuart to the richness of detail, plot and design, it is just superb, and highly addictive. The musical score is also great.
It ran on MS-DOS originally, and plays fine on DOSbox. It is a point-and-click game, which is why I thought it woud be perfect for ScummVM and the iPhone! The game is small (about 12mb I think), unless you add all of the voices, which makes it a lot bigger.
Here is a link to some more info about Lands of Lore: The Throne of Chaos:
http://en.wikipedia.org/wiki/Lands_of_L ... e_of_Chaos
Thanks for any interest in this!
It ran on MS-DOS originally, and plays fine on DOSbox. It is a point-and-click game, which is why I thought it woud be perfect for ScummVM and the iPhone! The game is small (about 12mb I think), unless you add all of the voices, which makes it a lot bigger.
Here is a link to some more info about Lands of Lore: The Throne of Chaos:
http://en.wikipedia.org/wiki/Lands_of_L ... e_of_Chaos
Thanks for any interest in this!
Last edited by music235 on Mon Dec 03, 2007 9:50 pm, edited 2 times in total.
- Vinterstum
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if that is a point-and-click adventure game, what is an RPG?music235 wrote:But this is a point-and-click adventure game, which is what ScummVM was designed for. Have you played it?
Also: your iPhone port of ScummVM is great! I was wondering if there would be any kind of game interface like this, and here it is! I am glad to donate!
Let's also add Far Cry! I point and click myself through the game, and it is an adventure!
You are not helping, clem.
My point was that this is a game designed specifically for control with just a mouse and a single button, no keyboard or secondary buttons needed. And it was intended to be more on the adventure side than an RPG. So I thought that it would work. It is a 3d game, yes, but that doesn't mean it's not an adventure game.
My point was that this is a game designed specifically for control with just a mouse and a single button, no keyboard or secondary buttons needed. And it was intended to be more on the adventure side than an RPG. So I thought that it would work. It is a 3d game, yes, but that doesn't mean it's not an adventure game.
Last edited by music235 on Mon Dec 03, 2007 10:03 pm, edited 1 time in total.
- Raziel
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I don't think he was trying tomusic235 wrote: You are not helping, clem.
WIKI entryMy point was that this is a game designed specifically for control with just a mouse and a single button, no keyboard or secondary buttons needed. And it was intended to be more on the adventure side than an RPG. So I thought that it would work. It is somewhat of a 3d game, yes, but that doesn't mean it's an adventure game.
Moby Games entry
Just Adventure entry
Looks like you are the only one thinking of it as an adventure game
edit: btw, i'm not trying to discourage you, grab your coding book and start writing an engine,
if you got a working one, why not come back so the devs may reconsider adding it?
And even if not, you still have an open source reimplementation of Lands of Lore for thousands
of platforms to port on your hands, sounds good, doesn't it?
I appreciate the advice. The only coding I know is .html and .php, unfortunately.
Okay - so this game is classified under RPG's, officially. But - if it would work well under ScummVM, why not do it? I mean, rules are made to be broken! Why not use ScummVm for any game that would work well? Or is the problem related more to actual implementation rather than adhering strictly to the definition of what is allowed and what isn't?
Okay - so this game is classified under RPG's, officially. But - if it would work well under ScummVM, why not do it? I mean, rules are made to be broken! Why not use ScummVm for any game that would work well? Or is the problem related more to actual implementation rather than adhering strictly to the definition of what is allowed and what isn't?
- DrMcCoy
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You fail to grasp how ScummVM works. ScummVM is no complete PC emulation, it's a collection of reimplementation of specific game engines.music235 wrote:But - if it would work well under ScummVM, why not do it? I mean, rules are made to be broken! Why not use ScummVm for any game that would work well?
Every game (-engine) that should work with ScummVM has to be painstankingly analyzed, taken apart and basically reprogrammed. It's long, hard and tedious work that can take a long time.
It's not a matter of just springling around some magical dust (or changing just a few lines of code) and *POOF*, the game works. We're talking about adding tens of thousand of code lines.
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I agree with Music, Lands of Lore would run beautifully on an iPhone.
But yes, the question is, who will add it into ScummVM? I'm not, that's for sure. Until there's anyone that has the free time, has the coding capabilities and is willing to invest hundreds of unpaid hours on porting this thing, it won't happen.
And Music, unfortunately Westwood hasn't released any source code for Lands of Lore, so chances are very slim a ScummVM port will ever happen.
Sad but true
But yes, the question is, who will add it into ScummVM? I'm not, that's for sure. Until there's anyone that has the free time, has the coding capabilities and is willing to invest hundreds of unpaid hours on porting this thing, it won't happen.
And Music, unfortunately Westwood hasn't released any source code for Lands of Lore, so chances are very slim a ScummVM port will ever happen.
Sad but true
Offtopic, but: in theory, DOSBox should work on the iPhone just fine, assuming the SDL port is well developed enough. (Better would be if somebody wrote a dedicated iPhone backend for it, I guess). Only ... slow. This would probably be a bit (a lot?) better if "somebody" (again, this mysterious unknown person developed an ARM core for its dynamic recompilation CPU core. There used to be a guy working on that, but it seems he abandoned that effort. Sadly, Robin_Watts, our local ARM wiz(z)ard is not inclined at the time to look at it either (which I can perfectly understand, BTW, it'd eat lots of time).
But maybe some other folks who know about ARM coding *and* possess an iPhone would be interested in this. If so, I have some docs on how to create a potential DOSBox ARM core, and am working myself on a PowerPC core for it.
But maybe some other folks who know about ARM coding *and* possess an iPhone would be interested in this. If so, I have some docs on how to create a potential DOSBox ARM core, and am working myself on a PowerPC core for it.
Just to elaborate a little on Lands of Lore, I'd like to note to anyone interested in creating an engine for it (not within the scope of ScummVM) that looking at the ScummVM implementation of the Kyrandia engine may provide some useful code. According to Mike Legg, one of the original programmers from the Westwood team, Lore, Kyrandia and Dune II were made at around the same time and share many technologies (presumably graphics/sound formats and maybe more).
But as Lore is an RPG and Dune II is an RTS, neither of them fit within the scope of ScummVM; but that doesn't mean existing ScummVM code can't be used to aid in porting it.
But as Lore is an RPG and Dune II is an RTS, neither of them fit within the scope of ScummVM; but that doesn't mean existing ScummVM code can't be used to aid in porting it.