In any case it's not something that can't be done - but it's up to the engine maintainer. For example, Elvira 1, 2 and Waxworks have been added which are like Lands of Lore, as they use the same engine as Simon the Sorcerer. But, again, ultimately it's up to the engine maintainer(s) and the project adminscappuchok wrote:Just to elaborate a little on Lands of Lore, I'd like to note to anyone interested in creating an engine for it (not within the scope of ScummVM) that looking at the ScummVM implementation of the Kyrandia engine may provide some useful code. According to Mike Legg, one of the original programmers from the Westwood team, Lore, Kyrandia and Dune II were made at around the same time and share many technologies (presumably graphics/sound formats and maybe more).
But as Lore is an RPG and Dune II is an RTS, neither of them fit within the scope of ScummVM; but that doesn't mean existing ScummVM code can't be used to aid in porting it.
Lands of Lore: The Throne of Chaos on iPhone et al.
Moderator: ScummVM Team
EOB II as well.cappuchok wrote:According to Mike Legg, one of the original programmers from the Westwood team, Lore, Kyrandia and Dune II were made at around the same time and share many technologies (presumably graphics/sound formats and maybe more).
I could make a joke about LordHoto there...md5 wrote:ultimately it's up to the engine maintainer(s) and the project admins