iPhone/iPod Touch Games Compatibility List
Moderator: ScummVM Team
Quick report on Broken Sword 2 as far as I can tell so far, coming from the SoldOut Software retail DVD version.
Starts: YES, Intro movie doesn't load, subtitles do though.
Sound: YES
Playable: Seems to be fully playable
Save/Load: Works perfectly
For the intro movie, it states:
"Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos"
I have tried both the original mp2 format videos and the dxa compressed ones. Neither load. In which case, I should imagine it means no cutscenes will work yet.
Starts: YES, Intro movie doesn't load, subtitles do though.
Sound: YES
Playable: Seems to be fully playable
Save/Load: Works perfectly
For the intro movie, it states:
"Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos"
I have tried both the original mp2 format videos and the dxa compressed ones. Neither load. In which case, I should imagine it means no cutscenes will work yet.
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
Odd. That particular wording of the message indicates that ScummVM is compiled with MPEG2 and/or Zlib support - Zlib support is needed for the DXA cutscenes - so one of them should have worked to at least some extent.Hazed wrote: "Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos"
I have tried both the original mp2 format videos and the dxa compressed ones. Neither load. In which case, I should imagine it means no cutscenes will work yet.
The cutscene player looks for the DXA file first (if Zlib is supported), then the MPEG2 file (if MPEG2 is supported). If all else fails, it uses the "narration only" mode.
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
I think so, yeah.
Broken Sword 1 cutscenes work perfectly, and all i did for that was swap out the mp2 files for dxa files in the "Video" folder.
I did the same for Broken Sword 2, I swapped out the mp2 files for dxa files in the Video folder and uploaded it.
I can cope with it though, it's no biggy. But I do love the cutscenes in Broken Sword 2
Broken Sword 1 cutscenes work perfectly, and all i did for that was swap out the mp2 files for dxa files in the "Video" folder.
I did the same for Broken Sword 2, I swapped out the mp2 files for dxa files in the Video folder and uploaded it.
I can cope with it though, it's no biggy. But I do love the cutscenes in Broken Sword 2
Just a quick note that you can complete Beneath a Steel Sky without problems.
The hardest part was near the beginning when you blow up the pipe that has gas coming out of it by pushing a button at the same time that Joey pushes it. The button is soooo small, and I just couldn't hit it in time as it took so long to get my finger on the exact spot. If possible it would be great to have some kind of a "magnet" feature to help out in this situation whereby the cursor acts like a magnet towards clickable objects.
The hardest part was near the beginning when you blow up the pipe that has gas coming out of it by pushing a button at the same time that Joey pushes it. The button is soooo small, and I just couldn't hit it in time as it took so long to get my finger on the exact spot. If possible it would be great to have some kind of a "magnet" feature to help out in this situation whereby the cursor acts like a magnet towards clickable objects.
which version did you use?djgamble wrote:Just a quick note that you can complete Beneath a Steel Sky without problems.
There's release testing going on at http://forums.scummvm.org/viewtopic.php?t=4864
would be great if you could fill in the details there so the "working list" (regardless of platform) for the upcoming 0.11.0 can be extended
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
Just a query; does anyone else get a crash in Full Throttle in the part just after you've dumped the fertiliser on the road and you're heading back to the mink farm to annoy ripburger's goons so that they get shafted by the fertiliser?
For me it goes into the debugger, so maybe I can help fix the issue if someone can suggest some commands to enter into the debugger? (If this is not already a known issue, or simply a problem with my version of the game).
Edit:
And Clem, I used v.0.0368 cd of Beneath a Steel Sky (absolutely no problems, although I think it crashed once or twice... not re-produceable though and was from a previous SVN build). I'll check the thread that you mentioned later on and see if I can help.
For me it goes into the debugger, so maybe I can help fix the issue if someone can suggest some commands to enter into the debugger? (If this is not already a known issue, or simply a problem with my version of the game).
Edit:
And Clem, I used v.0.0368 cd of Beneath a Steel Sky (absolutely no problems, although I think it crashed once or twice... not re-produceable though and was from a previous SVN build). I'll check the thread that you mentioned later on and see if I can help.
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
For crashes like this, it'd be really helpful if you guys could try to check if the same crash happens on another build of ScummVM (daily Win32 build for example), and if so file a bug report.
Remember you should be able to copy savegames over from your iPhone/iPod over to your PC, and load them there (they are in the /var/root/.scummvm directory on the iPhone).
Remember you should be able to copy savegames over from your iPhone/iPod over to your PC, and load them there (they are in the /var/root/.scummvm directory on the iPhone).
I have completed bs1 and 2 on the win32 version that came on the SoldOut DVD. I will try it on the latest build also.Vinterstum wrote:For crashes like this, it'd be really helpful if you guys could try to check if the same crash happens on another build of ScummVM (daily Win32 build for example), and if so file a bug report.
Remember you should be able to copy savegames over from your iPhone/iPod over to your PC, and load them there (they are in the /var/root/.scummvm directory on the iPhone).
I have noticed that bs2 crashes just bedore it is supposed to launch a cutscene. (remember the problem I am having with it not recognizing cutscene files?)
It could be that it can't find it and so its crashing. Though it has crashed once before that part when trying to open the door to go to the cafe.
Have you read the tools README on this?djgamble wrote:Just a query; does anyone else get a crash in Full Throttle in the part just after you've dumped the fertiliser on the road and you're heading back to the mink farm to annoy ripburger's goons so that they get shafted by the fertiliser?
For me it goes into the debugger, so maybe I can help fix the issue if someone can suggest some commands to enter into the debugger? (If this is not already a known issue, or simply a problem with my version of the game).
http://wiki.scummvm.org/index.php/User_ ... _scumm_san
Have you searched the forums?
http://forums.scummvm.org/viewtopic.php?t=3668
I just tried Legend of Kyrandia 1 and it works fine so far!
- Installed the game, and added one extra file: kyra.dat from the wiki. It started fine, with sound. Playing works, so does quitting.
- Using ScummVM 0.11.0svn on iPhone 1.1.2
- Game version: DOS/German, Floppy version. (Aargh! Yeah, it's German! I'll look up the English one now)
- Installed the game, and added one extra file: kyra.dat from the wiki. It started fine, with sound. Playing works, so does quitting.
- Using ScummVM 0.11.0svn on iPhone 1.1.2
- Game version: DOS/German, Floppy version. (Aargh! Yeah, it's German! I'll look up the English one now)
Spy Fox
On 0.11.0pre on iPhone 1.1.2, I can confirm that Spy Fox 1 (Windows, US English) is fully completable without any palette glitches, etc in both scenarios. Save/Load works perfectly.
Spy Fox 3, however, has a few problems. There are numerous (and when I say numerous, I mean _very_ numerous, but minor) palette glitches, as has been reported for the official ScummVM list, the Save/Load screens work but have graphical glitches, and the game occasionally crashes when trying to skip scenes using "esc". The debug console comes up with something about (and it's a bit difficult to read, so forgive me here) PolyStore and how the max is 200 and it has run out. Also, I had to change InventoryPopY in .scummvmrc to make his pockets/watch accessible.
Spy Fox 3, however, has a few problems. There are numerous (and when I say numerous, I mean _very_ numerous, but minor) palette glitches, as has been reported for the official ScummVM list, the Save/Load screens work but have graphical glitches, and the game occasionally crashes when trying to skip scenes using "esc". The debug console comes up with something about (and it's a bit difficult to read, so forgive me here) PolyStore and how the max is 200 and it has run out. Also, I had to change InventoryPopY in .scummvmrc to make his pockets/watch accessible.