I'm wondering if there are any improvements that might be appropriate for the AGI games. While the Touch and the iPhone are great for Point and Click adventures, the AGI engine isn't all that savvy when it comes to mouse movement. Perhaps binding characters of the keyboard to arrow keys would alleviate some of the problems.
But I want to reiterate just how phenomenal I think this port is. Truly amazing stuff.
Improvements to AGI games?
Moderator: ScummVM Team
Yes with King's Quest 1 and 2 I find it impossible to leave the screen using the left side; no obvious reason why as the right hand side is fine. Arrow keys would be great.
As the original poster said though... ScummVM on the iPhone (or in my case iPod Touch) is simply amazing!! Keep up the good work.
As the original poster said though... ScummVM on the iPhone (or in my case iPod Touch) is simply amazing!! Keep up the good work.
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
Yeah, there seems to be an issue with that side of the screen, not sure why exactly.
But: In the next version you'll have the "other" landscape mode to play with as well. Meaning you can just flip the device over and the problem area will promptly relocate to the other side of the screen .
I'll see if I can't put in some temporary input method for arrow keys as well.
But: In the next version you'll have the "other" landscape mode to play with as well. Meaning you can just flip the device over and the problem area will promptly relocate to the other side of the screen .
I'll see if I can't put in some temporary input method for arrow keys as well.