New SVN Build on Chriliths page (0.11.0) /nt
Moderator: ScummVM Team
Hehe, yes in fact.
This version adds support for Lure of the Tempress and a fix for the return key which was not handled properly and causing problem while saving a game or playing the AGI engine. An unexcpected crash on Zodiac due to use of ARM ASM optimization have also been fixed.
Try this new version and report bugs, requests, etc... on the tracker
http://sourceforge.net/projects/scummvm/
Thanks
Chris
This version adds support for Lure of the Tempress and a fix for the return key which was not handled properly and causing problem while saving a game or playing the AGI engine. An unexcpected crash on Zodiac due to use of ARM ASM optimization have also been fixed.
Try this new version and report bugs, requests, etc... on the tracker
http://sourceforge.net/projects/scummvm/
Thanks
Chris
I can confirm that some fixes work on zodiac - at least I can start Larry I now - but how do i "simulate" the enter key ???? There is only the text recognition area for inputs. Any help would be appreciated.
I also tested Goblins 1 to 3 on my way to work today, they seem to run fine. I can't wait to test broken sword )
!!! THANKS CHRIS !!!
I also tested Goblins 1 to 3 on my way to work today, they seem to run fine. I can't wait to test broken sword )
!!! THANKS CHRIS !!!
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