Broken Sword on Nokia n95
Moderator: ScummVM Team
Broken Sword on Nokia n95
Is there any way for playing Broken Sword 2 on a Nokia n95? =)
EDIT:"This is one popular question, somehow. The Symbian version of ScummVM does not support Broken Sword altogether, because it's too demanding of hardware. If you want to try launching it, you're gonna have to compile the source from SVN on your own."
Oh noes.
EDIT:"This is one popular question, somehow. The Symbian version of ScummVM does not support Broken Sword altogether, because it's too demanding of hardware. If you want to try launching it, you're gonna have to compile the source from SVN on your own."
Oh noes.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Don't have any of the devices, but I just read that the TV-out function offered by N95 and N82 can use 640x480. It would be neat if ScummVM could take advantage of that with the games that use such resolution.
Another thing that came to my mind is that those devices have OpenGL ES 1.1 support. So one could use the relatively fast OpenGL ES bilinear filtering to shrink the 640x480 game to the 320x2400 screen, and it would still look quite good compared to the faster point-resize.
Granted, those two things require a fair chunk of work. And without Anotherguest having any device available that can run the games, I don't don't expect anything like this to happen anytime soon. But figured I would mention it here anyway.
Another thing that came to my mind is that those devices have OpenGL ES 1.1 support. So one could use the relatively fast OpenGL ES bilinear filtering to shrink the 640x480 game to the 320x2400 screen, and it would still look quite good compared to the faster point-resize.
Granted, those two things require a fair chunk of work. And without Anotherguest having any device available that can run the games, I don't don't expect anything like this to happen anytime soon. But figured I would mention it here anyway.