Noctropolis
Moderator: ScummVM Team
- BlackThunder
- Posts: 25
- Joined: Sun Dec 30, 2007 8:47 am
- Location: Pomona, Australia
Noctropolis
Heya,
I was just wandering if you have heard of Noctropolis?
It is a point and click adventure made in 1994 that ran using DOS.
I was wandering if it could be supported.
Cheers
Jake
I was just wandering if you have heard of Noctropolis?
It is a point and click adventure made in 1994 that ran using DOS.
I was wandering if it could be supported.
Cheers
Jake
Such questions have been asked many times in the past, search the forums.
Short version: http://www.scummvm.org/faq.php#id2503871
Short version: http://www.scummvm.org/faq.php#id2503871
So md5 you show us how outdated the FAQ is?
As you know much better than me, SCUMMVM stopped supporting "only SCUMMVM games" looong ago.
Now if this game hides a nice "other" engine behind it (and maybe other games are built using it) - or even better it uses an existing in SCUMMVM engine... I don't see why not.
Anyway I get your point. Priority is debugging (until 0.11 final).
As you know much better than me, SCUMMVM stopped supporting "only SCUMMVM games" looong ago.
Now if this game hides a nice "other" engine behind it (and maybe other games are built using it) - or even better it uses an existing in SCUMMVM engine... I don't see why not.
Anyway I get your point. Priority is debugging (until 0.11 final).
- spookypeanut
- ScummVM Developer
- Posts: 159
- Joined: Tue Sep 12, 2006 9:35 am
- Location: St Albans, UK
- Contact:
Indeed but has anybody at least checked if there is an engine behind that adventure?
This is step #1 I reckon. Maybe it uses an engine already in SCUMMVM or an engine "close enough".
Of course maybe it is completely custom built without an underlying generic interpreter, *then* yes the argument is moot.
This is step #1 I reckon. Maybe it uses an engine already in SCUMMVM or an engine "close enough".
Of course maybe it is completely custom built without an underlying generic interpreter, *then* yes the argument is moot.
Check out yourself if being so interested
I see Flashpoint Productions only produced that game (pun intented). Maybe they used the engine from another company, but that seems unusual.
http://www.mobygames.com/browse/games/f ... ist-games/
I see Flashpoint Productions only produced that game (pun intented). Maybe they used the engine from another company, but that seems unusual.
http://www.mobygames.com/browse/games/f ... ist-games/
If it uses an engine allready in ScummVM (and the chances are low, mind you) it would be "easy". And about "engine close enough", whatever that means, there's like it has formats in common or not, so "close enough" is just a non existing thing.NLS wrote:This is step #1 I reckon. Maybe it uses an engine already in SCUMMVM or an engine "close enough".
And as it was pointed out our FAQ isn't outdated in that case, just because we got new developers interested in non-SCUMM engines in the last year, it doesn't mean we plan to support tons of non-SCUMM games.
And I personally agree with "The Madventurer" here, if you are interested in it being supported work on it, if not don't start to argue about things you don't know enough about.
Wow, I never expected such a reply. The FAQ is not outdated at all, in fact if you sat down and read it yourself you'd find out already. I'm pasting the FAQ entry here, for your convenience:NLS wrote:So md5 you show us how outdated the FAQ is?
As you know much better than me, SCUMMVM stopped supporting "only SCUMMVM games" looong ago.
A game engine is usually a very big and complex program, doing all sorts of different things, so there is no such thing as an engine being "close enough" to another.We do NOT generally add support for non-SCUMM games! Reverse engineering a completely new game without source is a long process, and our developers are all very busy as it is... so unless you work for a company interested in providing us with source code for one of your classic titles, please do not ask.
If you really are interested, you can work on it yourself as suggested And I agree with the others posted here, if you have no idea about programming or how games work, please don't make such assumptions, especially about things you don't know enough about...
Last edited by md5 on Sun Jan 06, 2008 10:22 pm, edited 1 time in total.
Nope, as we already know pretty well which games are made with which engine.NLS wrote:As by "close enough", I mean "forks" that came from original engines. Could happen, couldn't it?
The only still fuzzy area is Coktel Vision games, especially Adibou series. I.e. we need full game list for that and preferably games themselves in hands
Eugene
No actually the thread derailed starting from your first reply You wanted answers to your questions and claims and you got them...NLS wrote:sorry was going to the previous post
the thread became towards me, too much "do it if you can" ( + "...ah I thought so you couldn't") for me to go on, so I chose a polite way to go out of this
You can't start making claims, getting replies and then start laughing at the replies themselves (or at the people who answered you)