Thanks for a new version of scummvm.
My problem tho, is that it seems to run much slower than the previus version when i run monkey island 3 it runs way worse than in 0.10.0
Problem with latest version 0.11.0 on my psp slim
Moderator: ScummVM Team
I know the PSP maintainer has previously indicated a desire to leave the emulator working at 222mhz and aim for optimizing games with that speed in mind, which in the past I would have agreed with. Howeever, since newer firmwares have allowed game developers to use the full power of the psp (god of war springs to mind) and that the official sony PS1 emualator functions at 333mhz, I think these days restricting yourself to a now seemingly outdated cpu limit which Sony imposed for the sake of battery conservation would be counter-productive.
it would be a shame if the full potential of the psp wasn't fully realised and I believe given the newer more economical slim batteries and the more powerful batteries available for the original PSP, a function to allow 333mhz on a game to game basis would be of great benefit to the end user. I'm sure given the choice most users would sacrifice an hour or two in game time for a smoother gameplay experience.
Once again, thanks for yet another build of my favourite psp app, looking forward to giving some of the new games a whirl especially Lure of the Temptress as it was a game I missed out on at the time.
it would be a shame if the full potential of the psp wasn't fully realised and I believe given the newer more economical slim batteries and the more powerful batteries available for the original PSP, a function to allow 333mhz on a game to game basis would be of great benefit to the end user. I'm sure given the choice most users would sacrifice an hour or two in game time for a smoother gameplay experience.
Once again, thanks for yet another build of my favourite psp app, looking forward to giving some of the new games a whirl especially Lure of the Temptress as it was a game I missed out on at the time.
Due to popular demand I did actually build a 333mhz version as well this time around, but haven't yet uploaded it somewhere.
Anyway, it's unfortunate that COMI is playing slower on 0.11.0 than 0.10.0.
Seeing as the PSP backend was hardly touched since the previous release, this most likely is due to some SCUMM engine change.
One of these days, someone should sit down and do some profiling runs of COMI (on both PC and PSP).
Anyway, it's unfortunate that COMI is playing slower on 0.11.0 than 0.10.0.
Seeing as the PSP backend was hardly touched since the previous release, this most likely is due to some SCUMM engine change.
One of these days, someone should sit down and do some profiling runs of COMI (on both PC and PSP).
Is ScummVM the only thing thats changed, or have you also updated your firmware?
Thanks to Sony's 'optimizations' to the memory stick driver, many users who updated to 3.80 M33 have reported slowdowns in memory stick read/write times when compared to 3.71 M33 and lower.
I'm not sure if this could be the problem or not though, but thought it would be worth mentioning.
Thanks to Sony's 'optimizations' to the memory stick driver, many users who updated to 3.80 M33 have reported slowdowns in memory stick read/write times when compared to 3.71 M33 and lower.
I'm not sure if this could be the problem or not though, but thought it would be worth mentioning.
Last edited by jak66 on Wed Jan 16, 2008 8:33 pm, edited 1 time in total.
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I know you've quite probably fixed this by now, as this threads a couple of months old, but I found i had the same problem today. Deleting the scummvm.ini file from the root of your memory stick will reset ScummVM back to the modern skin. You'll have to re-add all your games unfortunately though.z4lk wrote:ah, nice. cant wait for the 333mhz upload
Also i found that if i change the skin, its not possibel to change it back (the modern skin is not in the list) is there a way to change it back? other than reinstall it again that is.