Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports
Moderator: ScummVM Team
0AzK0
Posts: 76 Joined: Tue Feb 27, 2007 7:43 am
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by 0AzK0 » Fri Dec 07, 2007 2:53 pm
Is there way to scroll screen in Goblins 3? I`ve tried everything and nothing help.
Anotherguest
ScummVM Porter
Posts: 1423 Joined: Sun Oct 30, 2005 2:27 pm
Location: Malmoe, Sweden
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by Anotherguest » Fri Dec 07, 2007 6:52 pm
Scrolling in GoB3 is not currently working in the symbianbuild
Shaxer
Posts: 7 Joined: Tue Jun 26, 2007 9:43 am
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by Shaxer » Fri Jan 18, 2008 1:36 pm
Unfortunately it still correct
Anotherguest
ScummVM Porter
Posts: 1423 Joined: Sun Oct 30, 2005 2:27 pm
Location: Malmoe, Sweden
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by Anotherguest » Fri Jan 18, 2008 1:39 pm
I know, I have not had the time to check this out. Must be a variable problem or so that causes this problem, which is present in the GOB engine code. (Same behaviour on the WINS as well as target).
Anotherguest
ScummVM Porter
Posts: 1423 Joined: Sun Oct 30, 2005 2:27 pm
Location: Malmoe, Sweden
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by Anotherguest » Wed Jan 30, 2008 7:39 am
And I think I have found the problem for this issue. A compiler optimization issue, where the compiler treated the code abit harsh.
Rewrote that part of the code in a lengthfier way, but straight on. No its a matter of scrolling, since GOB3 is depending on mouse movements, while buttons are NOT pressed. So ok on S60v3 devices. but penbased have alittle problem.
Shaxer
Posts: 7 Joined: Tue Jun 26, 2007 9:43 am
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by Shaxer » Wed Jan 30, 2008 10:34 am
that is great news! for me. I have a key based E70
0AzK0
Posts: 76 Joined: Tue Feb 27, 2007 7:43 am
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by 0AzK0 » Wed Jan 30, 2008 12:09 pm
Is it correct in current build? Or we have to wait for newer build? I have nokia 6120 and I just want to play gob3
Noelemahc
Posts: 178 Joined: Sat Jul 07, 2007 2:24 pm
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by Noelemahc » Wed Jan 30, 2008 12:52 pm
I'm fairly certain that it will be announced when it will be fixed. And no, it's still broken.
Anotherguest
ScummVM Porter
Posts: 1423 Joined: Sun Oct 30, 2005 2:27 pm
Location: Malmoe, Sweden
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by Anotherguest » Wed Jan 30, 2008 1:04 pm
No not in any current released builds!
As for a SVN version I just need a working FTP site to put the build on. Mine is currently down. Well. I have todo the S60v3 build also.
Noelemahc
Posts: 178 Joined: Sat Jul 07, 2007 2:24 pm
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by Noelemahc » Wed Jan 30, 2008 3:58 pm
AG , I assume that filesharing services such as FileFactory or zShare are not an option?
Anotherguest
ScummVM Porter
Posts: 1423 Joined: Sun Oct 30, 2005 2:27 pm
Location: Malmoe, Sweden
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by Anotherguest » Wed Jan 30, 2008 5:14 pm
Just got my hands on a ssh ftp program, that will work!
Yeah!
Noelemahc
Posts: 178 Joined: Sat Jul 07, 2007 2:24 pm
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by Noelemahc » Wed Jan 30, 2008 7:11 pm
Yay! Does that mean we can await a test build for the Sword engine soon-ish?
Anotherguest
ScummVM Porter
Posts: 1423 Joined: Sun Oct 30, 2005 2:27 pm
Location: Malmoe, Sweden
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by Anotherguest » Wed Jan 30, 2008 8:00 pm
Well. Sword? Hmm I have trashed the vga code in order to improve the performance for the 320x200 modes. But I have the vga in mind.
So in the mean time I can post Gob3 S60v3 and UIQ3 versions tomorrow from work (could n't get the ftp stuff working from home).
Shaxer
Posts: 7 Joined: Tue Jun 26, 2007 9:43 am
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by Shaxer » Sun Feb 17, 2008 4:26 pm
Anotherguest wrote: Just got my hands on a ssh ftp program, that will work!
Yeah!
so where can I get this updated version? the one in the downloads section is still the Jan 14 2008 compilation.
Noelemahc
Posts: 178 Joined: Sat Jul 07, 2007 2:24 pm
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by Noelemahc » Sun Feb 17, 2008 6:27 pm
Check the SVN Builds thread in this here forum. You'll find the latest build links in there.