Been testing the S60v3 layout on the emu some, and it does not work so well. Specially with AGI games, where using '0' as an action key, also will generate lots of zeros. Not very nice.
So I just wonder if I should use the middle key as action key (in joystick mode this is also fire button 2, but really not used in ScummVM at least).
The key here.. is to get a key that is not really used that much (can be sacrificed) in order to get the input changes and other changes as smooth as possible.
I have tried middle as action key, this has been blocking the same usage of the arrow keys (not really nice trying to push that at the same time). So I guess its must be good choice, also that should be pretty device independant.
Also I have been adding '#' as a CAPS mode change for alpha input since the pen is not available on later devices.
Comments and suggestions?
Keyboard layout improvements
Moderator: ScummVM Team
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Re: Keyboard layout improvements
Well, the joystick click (in joystick mode) seems to work fine as "text skip" in current SummVM.
For the multi function key (action key, now "0") I have a better suggestion: Why not use the green key ("home")?
The "#" key as caps is OK, as long as we are able to map the debugger console key to some key.
- Goetz
For the multi function key (action key, now "0") I have a better suggestion: Why not use the green key ("home")?
The "#" key as caps is OK, as long as we are able to map the debugger console key to some key.
- Goetz
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
I think that you can remap the debugger key right now. And btw, the '#' key is only capsing in the input mode, so it should be safe. Using the green key.. well, that might be an idea. Lets see how I can route it.
Also I'm thinking about switching control mode on/off instead of pressing it at the same time. So press control key (green key for example) then press 1-4, cursors to change.. then green key to return. Then no key presses would be routed to the game during that phase.
Also I'm thinking about switching control mode on/off instead of pressing it at the same time. So press control key (green key for example) then press 1-4, cursors to change.. then green key to return. Then no key presses would be routed to the game during that phase.