scummvm and agi mouse

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
User avatar
Robin_Gravel
Posts: 12
Joined: Sat Jan 26, 2008 5:06 pm
Contact:

scummvm and agi mouse

Post by Robin_Gravel »

Hi

Is there a way to use agi mouse by default in scummvm?


Robin Gravel
Collector
Posts: 549
Joined: Sun Oct 30, 2005 6:58 pm
Contact:

Post by Collector »

No need for AGI Mouse, there is already mouse support in AGI games through ScummVM. Sarien had it, too.
User avatar
Robin_Gravel
Posts: 12
Joined: Sat Jan 26, 2008 5:06 pm
Contact:

Post by Robin_Gravel »

I know that but I don't know how to activate it since I'm working on new games.

ScummVm seens that agimouse is not enabled untill it runs on known games who support it.

Robin Gravel
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.

Robin, you did Naturette, no? Or, was it Serguei's Destiny?
User avatar
Robin_Gravel
Posts: 12
Joined: Sat Jan 26, 2008 5:06 pm
Contact:

Post by Robin_Gravel »

clone2727 wrote:You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.
How can I do that? Recompiling ScummVm?
clone2727 wrote:Robin, you did Naturette, no? Or, was it Serguei's Destiny?
Yeah. I made both.


Robin Gravel
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Robin_Gravel wrote:
clone2727 wrote:You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.
How can I do that? Recompiling ScummVm?
Yes. That code is in agi/detection.cpp
Robin_Gravel wrote:
clone2727 wrote:Robin, you did Naturette, no? Or, was it Serguei's Destiny?
Yeah. I made both.
Wow. I'm surprised my memory held out that well ;)
User avatar
Robin_Gravel
Posts: 12
Joined: Sat Jan 26, 2008 5:06 pm
Contact:

Post by Robin_Gravel »

Hmmm...

Coding is too much for me.
I'll wait for the next release of scummvm.


Robin Gravel
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Is there an entry you wanted to add? You could report the md5sum.
User avatar
sev
ScummVM Lead
Posts: 2299
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

Robin_Gravel wrote: Coding is too much for me.
I'll wait for the next release of scummvm.
No, that's not the option :) Please, file a feature request amd we will discuss how to addautomatic recognition of AGI mouse games. That's not that difficult, we just need to come up with some usable solution.


Eugene
Collector
Posts: 549
Joined: Sun Oct 30, 2005 6:58 pm
Contact:

Post by Collector »

You used to be able to add game recognition to Sarien by editing the sarien.ini. With all of the fan AGI games, would it be possible have AGI recognition in ScummVM through a manually editable file, say through the scummvm.ini?
oduverne
Posts: 57
Joined: Sat Apr 15, 2006 4:43 pm

Post by oduverne »

Collector wrote:You used to be able to add game recognition to Sarien by editing the sarien.ini. With all of the fan AGI games, would it be possible have AGI recognition in ScummVM through a manually editable file, say through the scummvm.ini?
Scummvm support wag files (winagi)
Buddha
ScummVM Developer
Posts: 53
Joined: Mon Apr 16, 2007 4:18 pm
Location: Turku, Finland
Contact:

Post by Buddha »

oduverne wrote:Scummvm support wag files (winagi)
Yes, but IIRC there's no way to specify that the game
uses AGI Mouse using a WAG file (Not 100% sure though,
if someone knows of a way, please do tell).
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

If worse comes to worse, we could always check for the AGIMouse executable
User avatar
sev
ScummVM Lead
Posts: 2299
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

clone2727 wrote:If worse comes to worse, we could always check for the AGIMouse executable
Extremely bad idea.


Eugene
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

sev wrote:
clone2727 wrote:If worse comes to worse, we could always check for the AGIMouse executable
Extremely bad idea.
Exactly. But, if there is no other option...
Post Reply