agipal on ScummVm
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- Robin_Gravel
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agipal on ScummVm
Hi
I got this error:
Warning: agipal palette (over 6 bits per color component) in 'pal.101'. Not changing palette.
It happened in Serguei's destiny 1.
Robin Gravel
I got this error:
Warning: agipal palette (over 6 bits per color component) in 'pal.101'. Not changing palette.
It happened in Serguei's destiny 1.
Robin Gravel
- Robin_Gravel
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- Robin_Gravel
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Thanks for the tip.
Naturette 2, Abrah, Serguei's destiny and Naturette 3 have the same problem.
Naturette 3 crashes (back to windows) on scummvm at the end of the intro.
Robin Gravel
Naturette 2, Abrah, Serguei's destiny and Naturette 3 have the same problem.
Naturette 3 crashes (back to windows) on scummvm at the end of the intro.
Robin Gravel
Last edited by Robin_Gravel on Sun Jan 27, 2008 1:24 am, edited 1 time in total.
- Robin_Gravel
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- Robin_Gravel
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Re: agipal on ScummVm
This and other errors mentioned here all have to be addressed. The main reason why you see them is that we did not get much feedback when we announced AGI games testing.Robin_Gravel wrote:Warning: agipal palette (over 6 bits per color component) in 'pal.101'. Not changing palette.
It happened in Serguei's destiny 1.
So, please, file separate bugreport for each bug and we will fix them ASAP.
Eugene
- Robin_Gravel
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Oops. Because I could not use the mouse (ScummVm didn't see this game was using agimouse), I activated debug mode by pressing Alt+D and TP 227.Robin_Gravel wrote:insertion failed. v->numLoops>- n, file engines/agi/view.cpp line 287
adnormal program termination.
I tried with Nagi. It crashed.
Sorry for that.
Robin Gravel
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- ScummVM Developer
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Well, not necessarily always true but very probably so.clone2727 wrote:You can ignore the warning. It shouldn't harm gameplay.
Palette changing could make a difference with gameplay too.
But yeah, I'm just being nitpicky here (Must be my
math-oriented side of the brain wanting to take on control ).
On the whole the whole issue seems a bit weird.
Robin,
please could you tell what software you used to create
the AGIPAL-palette files that use more than 6 bits per color
component (i.e. some values that are over 63 in decimal or
over 0x3F in hexadecimal).
Also what did you use to test your games as I don't know of
any AGI-interpreter that supports AGIPAL-files with more
than 6 bits per color component? I mean whatever you were
trying to do with those files, it most likely couldn't have
worked as you meant it to.
- Robin_Gravel
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Hi Budda
http://www.agigames.com/index.php?action=utilities
You also need a paint program using pcx format.
Like Sierra agi, hack agi is a DOS program.
Some people reported the cursor does not appear if using with win XP. You need dosbox to check this hack agi.
I use Pentium Celeron with win98se to make agi games and I use 486sx for checking compatibility.
Sometimes, pcx2pal gives you 8 bits per color and 6 bits. I don't know why.
Anyway. Here the link from the author Brian Provinciano:
http://www.bripro.com/
Robin Gravel
I used pcx2pal to make agi palettes. Here the link.Buddha wrote: please could you tell what software you used to create
the AGIPAL-palette files that use more than 6 bits per color
component (i.e. some values that are over 63 in decimal or
over 0x3F in hexadecimal).
http://www.agigames.com/index.php?action=utilities
You also need a paint program using pcx format.
I used a hack agi made by Brian Provinciano let you to use palette things and support mouse as well.Also what did you use to test your games as I don't know of
any AGI-interpreter that supports AGIPAL-files with more
than 6 bits per color component? I mean whatever you were
trying to do with those files, it most likely couldn't have
worked as you meant it to.
Like Sierra agi, hack agi is a DOS program.
Some people reported the cursor does not appear if using with win XP. You need dosbox to check this hack agi.
I use Pentium Celeron with win98se to make agi games and I use 486sx for checking compatibility.
Sometimes, pcx2pal gives you 8 bits per color and 6 bits. I don't know why.
Anyway. Here the link from the author Brian Provinciano:
http://www.bripro.com/
Robin Gravel