Ask for help with ScummVM problems
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Robin_Gravel
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by Robin_Gravel » Sat Jan 26, 2008 5:16 pm
Hi
Is there a way to use agi mouse by default in scummvm?
Robin Gravel
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by Collector » Sat Jan 26, 2008 6:37 pm
No need for AGI Mouse, there is already mouse support in AGI games through ScummVM. Sarien had it, too.
Robin_Gravel
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by Robin_Gravel » Sat Jan 26, 2008 7:53 pm
I know that but I don't know how to activate it since I'm working on new games.
ScummVm seens that agimouse is not enabled untill it runs on known games who support it.
Robin Gravel
clone2727
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by clone2727 » Sat Jan 26, 2008 10:39 pm
You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.
Robin, you did Naturette, no? Or, was it Serguei's Destiny?
Robin_Gravel
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by Robin_Gravel » Sat Jan 26, 2008 11:36 pm
clone2727 wrote: You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.
How can I do that? Recompiling ScummVm?
clone2727 wrote: Robin, you did Naturette, no? Or, was it Serguei's Destiny?
Yeah. I made both.
Robin Gravel
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by clone2727 » Sun Jan 27, 2008 12:28 am
Robin_Gravel wrote: clone2727 wrote: You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.
How can I do that? Recompiling ScummVm?
Yes. That code is in agi/detection.cpp
Robin_Gravel wrote: clone2727 wrote: Robin, you did Naturette, no? Or, was it Serguei's Destiny?
Yeah. I made both.
Wow. I'm surprised my memory held out that well
Robin_Gravel
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by Robin_Gravel » Sun Jan 27, 2008 12:44 am
Hmmm...
Coding is too much for me.
I'll wait for the next release of scummvm.
Robin Gravel
clone2727
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by clone2727 » Sun Jan 27, 2008 12:58 am
Is there an entry you wanted to add? You could report the md5sum.
sev
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by sev » Sun Jan 27, 2008 1:11 pm
Robin_Gravel wrote:
Coding is too much for me.
I'll wait for the next release of scummvm.
No, that's not the option
Please, file a feature request amd we will discuss how to addautomatic recognition of AGI mouse games. That's not that difficult, we just need to come up with some usable solution.
Eugene
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by Collector » Sun Jan 27, 2008 6:42 pm
You used to be able to add game recognition to Sarien by editing the sarien.ini. With all of the fan AGI games, would it be possible have AGI recognition in ScummVM through a manually editable file, say through the scummvm.ini?
oduverne
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by oduverne » Sun Jan 27, 2008 8:52 pm
Collector wrote: You used to be able to add game recognition to Sarien by editing the sarien.ini. With all of the fan AGI games, would it be possible have AGI recognition in ScummVM through a manually editable file, say through the scummvm.ini?
Scummvm support wag files (winagi)
Buddha
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by Buddha » Mon Jan 28, 2008 3:04 pm
oduverne wrote: Scummvm support wag files (winagi)
Yes, but IIRC there's no way to specify that the game
uses AGI Mouse using a WAG file (Not 100% sure though,
if someone knows of a way, please do tell).
clone2727
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by clone2727 » Mon Jan 28, 2008 8:14 pm
If worse comes to worse, we could always check for the AGIMouse executable
sev
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by sev » Mon Jan 28, 2008 9:19 pm
clone2727 wrote: If worse comes to worse, we could always check for the AGIMouse executable
Extremely bad idea.
Eugene
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by clone2727 » Tue Jan 29, 2008 1:42 am
sev wrote: clone2727 wrote: If worse comes to worse, we could always check for the AGIMouse executable
Extremely bad idea.
Exactly. But, if there is no other option...