Correct me if I'm wrong, but don't they all already have ports to a gazillion platforms (including, but not limited to, GameBoy Advance of all things)? Granted, I wouldn't say 'no' to NetHack on my mobile
Yeah, this is true, at least with Nethack for the most part. The thing is, most of these ports come with the insane developer's bizarro interpretation of how they would like the game to function. I have yet to see something purely true in regards to the original creators' conception of their own project.
Here's a picture of the port for the Nokia Internet Tablet and it took the programmer almost a year to do this.
Okay, so there's no keyboard, and if you look closely enough, everything has a scrollable toolbar attached to it.
Sure it looks pretty, but it plays out for crap.
So Nethack gets ported from here and there, but not the way it probably should be intended. Angband, well, not so much even though the creators insist that it takes less than 100 lines of coding to port it to any device. There was a Nintendo DS port for Angband in the works, also a Nokia Internet Tablet version, but both were dropped shortly thereafter and never were completed for reasons unknown. As far as A.D.O.M. goes, never seen a port and it's doubtful it will ever happen.
So that's why I was curious about porting and game interpreters. I guess I'm having a hard time understanding what makes the Scumm engine code so uniquely special.
Sorry if this is way off topic here, it just seems like the developers here at Scumm know something more about gaming that the rest of the world doesn't understand.
Thanks again for any replies to this.
