SCUMMVM version 0.11.0 help!
Moderator: ScummVM Team
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- Posts: 21
- Joined: Fri Jan 12, 2007 10:37 pm
SCUMMVM version 0.11.0 help!
I put the latest version of the SCUMMVM port onto my pocketpc, which runs WindowsCE 4.2 referencing SirDave's manual.
When I run it, the cursor is not where I touch on the screen, so I have to restart because I can't click any of the onscreen buttons.
I'm not quite sure what other information you would need, so if there is other info. I need to provide, let me know.
Thanks.
When I run it, the cursor is not where I touch on the screen, so I have to restart because I can't click any of the onscreen buttons.
I'm not quite sure what other information you would need, so if there is other info. I need to provide, let me know.
Thanks.
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- Posts: 21
- Joined: Fri Jan 12, 2007 10:37 pm
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- Posts: 21
- Joined: Fri Jan 12, 2007 10:37 pm
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- Posts: 21
- Joined: Fri Jan 12, 2007 10:37 pm
Here it is:
SDL: Version $Rev: 41 $ bootstrapping GAPI device
SDL: Device is portrait, OS version 4.20 build 1088
SDL: orientation 4
SDL: GAPI_RealizePalette NOT IMPLEMENTED
SDL: Starting video access detection --->
SDL: System 320x240
SDL: Checking for GAPI
SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false
SDL: Trying Ozone
SDL: Running on Ozone
SDL: Ozone unknown screen format
SDL: Ozone 240x320
SDL: Running true Ozone with stylus hack
SDL: <----- Detection finished. Running on Ozone driver at 240x320 (real 320, 240), using ARM accelerated blitter
SDL: orientation 4
SDL: Selecting no translation
Thanks for the help!
SDL: Version $Rev: 41 $ bootstrapping GAPI device
SDL: Device is portrait, OS version 4.20 build 1088
SDL: orientation 4
SDL: GAPI_RealizePalette NOT IMPLEMENTED
SDL: Starting video access detection --->
SDL: System 320x240
SDL: Checking for GAPI
SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false
SDL: Trying Ozone
SDL: Running on Ozone
SDL: Ozone unknown screen format
SDL: Ozone 240x320
SDL: Running true Ozone with stylus hack
SDL: <----- Detection finished. Running on Ozone driver at 240x320 (real 320, 240), using ARM accelerated blitter
SDL: orientation 4
SDL: Selecting no translation
Thanks for the help!
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- Posts: 21
- Joined: Fri Jan 12, 2007 10:37 pm