Sound delay in DOTT and Fate of Atlantis
Moderator: ScummVM Team
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- Posts: 7
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Sound delay in DOTT and Fate of Atlantis
I've gotten DOTT and FOA to run just fine on my AT&T Tilt (HTC Kaiser) using the 0.11.0 release, but there is a significant delay in the sound. I would say the sound effects and speech come in almost a full second after the animation for it. Anybody know why this is?
Are you using compressed sound effects and voices? If yes, try running the game with uncompressed sound, perhaps your device is too slow to decode them on time. If that's the case, try recompressing the sounds to another format (e.g. OGG if you have compressed them using MP3 compression or vice versa)
Well, in small devices, to have uncompressed sounds is not always a good idea: Your storage card may not be able to provide the rate of X kbps that the uncompressed stream requires.
So if the same datafiles work on a desktop version of scummvm with no observaqble delay, you may want to try compressing the datafiles. This puts more strain on the CPU but alleviates the storage card throughput requirement.
So if the same datafiles work on a desktop version of scummvm with no observaqble delay, you may want to try compressing the datafiles. This puts more strain on the CPU but alleviates the storage card throughput requirement.
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- Posts: 7
- Joined: Sun Feb 03, 2008 8:19 pm
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- Posts: 7
- Joined: Sun Feb 03, 2008 8:19 pm
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- Posts: 7
- Joined: Sun Feb 03, 2008 8:19 pm
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- Posts: 7
- Joined: Sun Feb 03, 2008 8:19 pm
ok, sorry, I was testing the wrong one. I don't have full voice in the floppy version. The original monster.sou was 3.7 megs and I compressed it to 1.6, but there's still a delay. I'm trying to find a CD version of the monster.sou so I can try compressing that one. BUT, since I get a delay with 3.7 and 1.6 both, it seems that compression isn't the issue.
I've got this exact same problem with Sam n Max & DOTT. In both the sound lags behind the graphics.
I've tried with both uncompressed SOU (256Mb) and compressed SO3 (74Mb) so I don't think this is anything to do with transfer rate from the SD card. I've also tried setting sound_thread_priority=0 in the scummvm.ini file for these games (as mentioned in the WinCE readme) but this also makes no difference.
The funny thing is, the sound isn't stuttering or slowing at any time, and there's no slow down in the graphics. It doesn't seem as if the app is too intensive for the phone or anything like that, the sound is just consistently and perfectly out of synch by half a second (ish!).
My phone is an HTC TyTN II (Kaiser) running WM6 (and scummvm 0.11.1).
I've tried with both uncompressed SOU (256Mb) and compressed SO3 (74Mb) so I don't think this is anything to do with transfer rate from the SD card. I've also tried setting sound_thread_priority=0 in the scummvm.ini file for these games (as mentioned in the WinCE readme) but this also makes no difference.
The funny thing is, the sound isn't stuttering or slowing at any time, and there's no slow down in the graphics. It doesn't seem as if the app is too intensive for the phone or anything like that, the sound is just consistently and perfectly out of synch by half a second (ish!).
My phone is an HTC TyTN II (Kaiser) running WM6 (and scummvm 0.11.1).