Broken Sword I & II - Enhanced cutscene project - Update

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
User avatar
Phreddy
Posts: 32
Joined: Thu Jun 28, 2007 12:50 am

Post by Phreddy »

Raziel wrote:It gets better :-)

This time the background noise shows up only every two or three seconds

The problem is, the raven isn't animated anymore (stuck on the sky)
unless there's fade-in and fade-out of the credits...

Overall really looking good, keep on
That's exactly the kind of feedback I was looking for. It will help a great deal in solving the problems, thanks :).


eriktorbjorn, regarding background noise/instability: aside from trying to make very similar frames into exactly the same one, would any particular setting of the "Calculate a new optimized paletter every how many frames" help in that regard?
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3560
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

Phreddy wrote: eriktorbjorn, regarding background noise/instability: aside from trying to make very similar frames into exactly the same one, would any particular setting of the "Calculate a new optimized paletter every how many frames" help in that regard?
I have no idea. With the "original" DXA file, the palette usually only changes at the cuts in the scene, i.e. when the entire image changes anyway. That happens pretty frequently during the end of the intro. During the credits part of it, on the other hand, it remains unchanged for several hundred frames.
User avatar
Phreddy
Posts: 32
Joined: Thu Jun 28, 2007 12:50 am

Post by Phreddy »

The filter I'm using to replace nearly identical frames with exact copies might be getting an update that would most likely solve the issue Raziel reported. Keep your fingers crossed, I know I will :).
User avatar
Phreddy
Posts: 32
Joined: Thu Jun 28, 2007 12:50 am

Post by Phreddy »

The filter has indeed gotten an update and I already made a lossless encode during the night. Expect a new DXA version to toy with in a few hours.


[edit]Here it is:
http://www.bestsharing.com/files/vy4Hz3 ... o.dxa.html
User avatar
Raziel
ScummVM Porter
Posts: 1539
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet
Contact:

Post by Raziel »

Hmm, i don't know, tbh, i don't really see a differnece there,
neither better nor worse, it's nearly like the one before the last one.

Maybe i'm just picky and surely you'll need at least one other opinion.

Here's what i saw:

The background is very noisy again especially right and left of the raven,
the water is affected too (which i could live with because the water moves).
The sky though shouldn't move especially when the clouds aren't affected at all,
The noise starts from below the clouds right and left of Eiffel Tower.
The last frames gets worse as the raven descends into nearly vanishing (from
this point on one only sees a vale glimpse of it left of Eiffel Tower which
"skips" or "jumps" the remaining distance. (dunno if this also happened with
that last version. Plus with those last frames the roofs of the buildings get
noisy too.

Hope it helps and sorry for being picky
Incidently i don't know how it looks like with the original smacker files, so
please anyone who seen it, jump in and give feedback or i'll drown Phreddy
with probable impossible requests
User avatar
Phreddy
Posts: 32
Joined: Thu Jun 28, 2007 12:50 am

Post by Phreddy »

This time I had a new palette being generated every two frames instead of one, which might account for the noise. How about the raven though, is its motion ok now (i.e: no freezing) or did you mean that at some point it simply disappears?
User avatar
Raziel
ScummVM Porter
Posts: 1539
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet
Contact:

Post by Raziel »

The raven is ok up to the point where it is really far away and close to
Eiffel Tower (it slowly "faints" - intended i think). But the sprite
disappears for two or so frames, comes back but has "skipped" (jumped
position) towards Eiffel Tower, vanishes again, comes back skipped and
the next part begins (Clown)
jannar85
Posts: 13
Joined: Sun Sep 17, 2006 11:52 am

Post by jannar85 »

Any news on this one`?
User avatar
Sordid
Posts: 78
Joined: Wed Nov 02, 2005 6:12 pm
Location: Germany

Post by Sordid »

2 months later...any news?
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

Sordid wrote:2 months later...any news?
Actually it's just about one month :)
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

clem wrote:
Sordid wrote:2 months later...any news?
Actually it's just about one month :)
Nah, it's two. :P jannar85 asked a month ago ;)
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

clone2727 wrote:
clem wrote:
Sordid wrote:2 months later...any news?
Actually it's just about one month :)
Nah, it's two. :P jannar85 asked a month ago ;)
I stand corrected :oops:
User avatar
Sordid
Posts: 78
Joined: Wed Nov 02, 2005 6:12 pm
Location: Germany

Post by Sordid »

:D
User avatar
Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

and another project slowy dies and dissapears... or?
crazyjudge
Posts: 9
Joined: Fri Feb 08, 2008 10:48 pm

Post by crazyjudge »

Jonatan wrote:and another project slowy dies and dissapears... or?
hope not this'd be cool, Phreddy where are you on this thing huh?? :roll:
Post Reply