I'm using a supercard(slot one) and I'm having some trouble saving some of my games.when I try to load a save game it goes straight to the debugger and when i exit it,the game just crashes and all i get is a black screen.this happens all the time in sam and max and happened after awhile in fate of atlantis.I've read that the supercard uses the .ds.gba files but is this only for the slot 2 versions?(I'm using the .ds ones currently by the way)
Any help would be appreciated
Corrupted save games
Moderator: ScummVM Team
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- Posts: 11
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SuperCard DS (ONE):
http://dldi.drunkencoders.com/index.php ... _%28ONE%29
SuperCard DS (ONE) SDHC:
http://dldi.drunkencoders.com/index.php ... NE%29_SDHC
http://dldi.drunkencoders.com/index.php ... _%28ONE%29
SuperCard DS (ONE) SDHC:
http://dldi.drunkencoders.com/index.php ... NE%29_SDHC
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- Posts: 11
- Joined: Tue Oct 30, 2007 4:22 pm
Corrupt save games (Supercard Lite)
I am having problems saving when playing both Indiana Jones and the fate of Atlantis and Monkey Island II using version 11.0 and version 11-1a beta of SCUMMVM. I have the latest Supercard Lite 1.84 firmware.
Saving using a patched (with SCLT DLDI) and renamed .gba (to .nds) file results in the save dialogue box disappearing and the screens reverting back to in game. The whole system is frozen apart from being able to change move the view using the stylus. On resetting the DS and re-loading SCUMMVM, accessing the load menu, an invalid save game is displayed.
Saving using a patched (with SCSD DLDI) and renamed .gba (to .nds) file results in the save process working 50% of the time. Saving always appears to work but when loading the saves message such as 'Error: allocating illegal Glob type Matrix (14) num 32936' frequently occur. Using a SCSD DLDI patched file also causes this problem to in all other games.
The interesting point to note is that saving worked perfectly on Supercard Lite for (SCLT DLDI patched files) in the Scummvm0-10 final version.
This SCUMMVM conversion is great and do keep up the good work AgentQ. Whilst it is disappointing that I can't use the latest version (the screen resolution improvements are certainly better), I do recommend that other Supercard Lite users experiencing similar save problems try using the Scummvm0-10 final version.
Saving using a patched (with SCLT DLDI) and renamed .gba (to .nds) file results in the save dialogue box disappearing and the screens reverting back to in game. The whole system is frozen apart from being able to change move the view using the stylus. On resetting the DS and re-loading SCUMMVM, accessing the load menu, an invalid save game is displayed.
Saving using a patched (with SCSD DLDI) and renamed .gba (to .nds) file results in the save process working 50% of the time. Saving always appears to work but when loading the saves message such as 'Error: allocating illegal Glob type Matrix (14) num 32936' frequently occur. Using a SCSD DLDI patched file also causes this problem to in all other games.
The interesting point to note is that saving worked perfectly on Supercard Lite for (SCLT DLDI patched files) in the Scummvm0-10 final version.
This SCUMMVM conversion is great and do keep up the good work AgentQ. Whilst it is disappointing that I can't use the latest version (the screen resolution improvements are certainly better), I do recommend that other Supercard Lite users experiencing similar save problems try using the Scummvm0-10 final version.
Re: Corrupt save games (Supercard Lite)
The Supercard drivers do tend to be some of the more unreliable ones in general. I find it unlikely that saves have broken since 0.10.0a, because I don't remember touching anything to do with saves since that version.emulator wrote:The interesting point to note is that saving worked perfectly on Supercard Lite for (SCLT DLDI patched files) in the Scummvm0-10 final version.
Can you go back and check again that 0.10.0a can save on your card?