Scummvm skip the copy protection of waxwoks?

General chat related to ScummVM, adventure gaming, and so on.

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MrPunchy
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Joined: Mon Nov 06, 2006 2:04 pm

Scummvm skip the copy protection of waxwoks?

Post by MrPunchy »

Scummvm skip the copy protection of waxwoks?
fingolfin
Retired
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Post by fingolfin »

Question this is? Hmmmm.... Master Yoda you know? ;-)
Or maybe you like Asian food prepared using a wax wok? *ggg*

OK, back to serious: Assuming you want to know whether ScummVM skips copy protection in Waxworks, then the answer is: I don't think so. You will have to skip it using the instructions in the manual as in the original.
MrPunchy
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Post by MrPunchy »

But I enter any code and the game starts...
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eriktorbjorn
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Post by eriktorbjorn »

I think - I can't check at the moment - that the version included in Elvira's Horror Pack skips the copy protection, so ScummVM has to behave in the same way.
MrPunchy
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Post by MrPunchy »

Thanks
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Noelemahc
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Post by Noelemahc »

I think - I can't check at the moment - that the version included in Elvira's Horror Pack skips the copy protection, so ScummVM has to behave in the same way.
Nope, it doesn't. It's only prearranged so that the code is always the same (it's listed in the manual as well), but it's not skipped. Just my three cents (damnable inflation!).
Kirben
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Post by Kirben »

The Elvira 2 and Waxworks included with Elvira's Horror Pack were changed to use specific code for the copy protection.

ScummVM accept any response for copy protection in Elvira 2 and Waxworks, since I can't be sure if those specific codes, match earlier releases of those games.

The copy protection in Elvira 2 and Waxworks will only fail, if someone tries to use a cracked version of the games. Since the cracked versions of games, altered the scripts for copy protection.
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