Noooo ! It's going to be via iTunes only, and pay-to-download it seems. At least we might be able to use the SDK and transfer afterwards for those of us that did jailbreak...
Morty wrote:I hope so. I'm quite disapointed not to be able to develop on something which is not a Mac.
I wouldn't worry too much. You may not be able to use the emulator, but everything else will likely be the same (headers and libs can be used on any platform, and they likely use GCC for this), I'd expect the unofficial SDK to be fully compatible pretty quick.
Just out of curiosity - how would we be able to put games onto the iphone/ipod without a disk mode? (Assuming it would be for download on the official store for non-jailbreaked devices)
bowzer wrote:Just out of curiosity - how would we be able to put games onto the iphone/ipod without a disk mode? (Assuming it would be for download on the official store for non-jailbreaked devices)
That's a good question . Not one we'll know for sure yet, though.
The official SDK does need some way of pushing apps to the phones for testing, though, and with something like that in place getting other files over shouldn't be hard (even without the actual SDK). But we'll see!
The iPhone Developer Program will initially be available to a limited number of developers in the U.S. and will expand to other countries in the coming months.
If paying 100$ per year would be the only reason for delays in developing scummvm with this new sdk, would spend the money, at least for the first year. But i think other non-jailbreak users would do too.