Chrilith wrote:did you try to swtich to wide mode ? (reported to crash on T3... )
Well, It crashed on my T3.
Any solution?
Moderator: ScummVM Team
That would explain why there was no sound any more. Time to try again ...Chrilith wrote: sorry forgot the frontend, re-uploaded
Nothing special. It's the same as entering the # character using graffity. However, for ScummVM entering "#" is the "magic-instant-corrupt-memory-hotkey". I guess that it invokes the debug console and ScummVM on my Tungsten C cannot handle it for some reason ... :-/ However shifted keys like + and - for volume setting work well.Chrilith wrote: goetz : is the # key is doing something on your PalmOS ?
Yes, now it works nicely with sound again. Great job!Chrilith wrote:sorry forgot the frontend, re-uploaded
I was finally able to get my TE2 run Monkey Island 1 and 2 after many a frustrating hotsync session, but ScummVM is still kind of erratic. Sometimes it would work and other times it won't. First I thought it was related to the amount of free space on my RAM as it seemed to run fine when I moved some files to the external memory, but that wasn't always the case. Turning on the "Use larger stack" option seemed to help but not necessarily always. It does look, though, like it has a better chance of running successfully when there's enough free RAM space (more than 10MB).I was able to run both Monkey 1&2 briefly on my TE2 this morning(direct mode). But after installing some additional software none of them run anymore with this message;
Fatal Alert:
MemoryMgr.c,Line:3823, Non-word-aligned handle
or this message:
Fatal Alert:
MemoryMgr.c,Line:3857, Invalid chunk ptr
I have about 10MB of free storage on RAM and a ton more on my SD card.
I'll probably have to try reinstalling the whole thing once I get home but I wonder what could've caused the problem.
I'm also seeing the white screen o' death with the 12-20-2005 version on my TE2. It happens with or without the memory card present and weirdly enough it also crashes when I just try to exit the main ScummVM UI(skin) by tapping on the "home" button.Reilly wrote:White screen (crash) on my T5 when I´m loading a game.
Is there a way to load up everything(excluding the game data itself) in the RAM and just do away with the memory card? I noticed that in the latest versions of ScummVM Palm OS port there is an option for using "BUILTIN" as your memory. I'm assuming that's referring to the onboard flash memory. So I figured I'd be able to load scumm.engine, scumm.data, and common.data files on the onboard flash memory instead of an SD card. But I don't know what to name them. scumm.engine seems to turn into ScummVM-Engine.pdb when the game tries to load it up but what about the others? Is it possible to accomplish this at all? I'm trying to do this because I have a growing suspicion that my fatal alert crashes happen during the "copy data" phase and would like to try it without having to copy data back and forth.jihanj wrote:I was finally able to get my TE2 run Monkey Island 1 and 2 after many a frustrating hotsync session, but ScummVM is still kind of erratic. Sometimes it would work and other times it won't. First I thought it was related to the amount of free space on my RAM as it seemed to run fine when I moved some files to the external memory, but that wasn't always the case. Turning on the "Use larger stack" option seemed to help but not necessarily always. It does look, though, like it has a better chance of running successfully when there's enough free RAM space (more than 10MB).I was able to run both Monkey 1&2 briefly on my TE2 this morning(direct mode). But after installing some additional software none of them run anymore with this message;
Fatal Alert:
MemoryMgr.c,Line:3823, Non-word-aligned handle
or this message:
Fatal Alert:
MemoryMgr.c,Line:3857, Invalid chunk ptr
I have about 10MB of free storage on RAM and a ton more on my SD card.
I'll probably have to try reinstalling the whole thing once I get home but I wonder what could've caused the problem.